Alfonse

Alfonse

Joined Member # 2379368
13 Posts 655 Replies 472 Reputation
Reply to how do you ? in Game Talk

Design your ships from scratch; do not upgrade them from pre-existing models. You can still buy upgrades later.

6 Replies 2,748 Views

Are you sure about that? Interesting. I would be curious as to why.... That's how the game is designed. Why is that my starting homeworld with 5 billion people on it without a Manufacturing plant can produce St

8 Replies 6,635 Views

OK. I guess I need to pay more attention. But do the influence starbases work better by providing a bonus to your planets in the area of effect? No. They only have an effect on the influence in the area. If you have a high-influence planet in the area, you'll get a pretty strong magnification of that planet's effect, but only in the area of th

16 Replies 8,441 Views

I find most of these threads to be pretty silly. They're more about people saying, "Wouldn't it be cool if?" rather than something that is going to substantively improve upon the design of GC2. What exactly do Dyson Spheres bring to the table in terms of GC2? Are they just taking all the planetary tiles in a system and moving them into one place? Do they provide some economic or production improvement? How much of one? And how will they be balanced. Anyone can go, "Hey, let

43 Replies 55,828 Views

This is an example of many comments made by the OP. It borders on being trollish, haughty, and arrogant. I watched all the video tutorials, and I agree with his comments. They just weren't terribly helpful. After reading the .pdf manual and watching the tutorials I felt in no way prepared to play the game. Oh, I knew what to click,

15 Replies 8,290 Views

Your Yellow, Orange and Red tiles become very valueable indeed. What about us Neutrals? We lose all our colored tiles when we hit Xeno Ethics. It'd be better just to ask SD to make it so that some buildings don't take up room. Though personally, I think having tradegoods and so forth take up room is a good idea.

8 Replies 7,056 Views

I think maybe the Neutrality Learning Center ought to have Invention Matrix or Discovery Sphere as a prerequisite That kinda destroys the whole point of being Neutral. Like Damiun pointed out. Good gets the ridiculous defenses. Evil gets the all-powerful weapons. Neutral gets the ability to actually reach the end of a weapon tree in

9 Replies 9,054 Views

Gotta love a race who enslaves telepaths, then uses one in each ship as a CPU B5 SPOILER!!!! They don't need to use telepaths as their ships. Anyone who has been properly "prepared" can be inserted into a Shadow vessel. They were trying to get some telepaths for their ships because telepaths can disrupt the mental link between ship a

76 Replies 38,107 Views

Deepnds on how long your game is. NanoRipper is the only reason to even bother to go for mass drivers. Once you have it, you should abandon mass drivers. If you can stay out of war long enough to bring large hulled ships into play (or just really miniturized mediums, Yor-style), missiles are a decent choice. They don't grow in size (on larger hulls) nearly as fast as lasers do. However, you need to have NLC-enhanced research for this to pay off, because missile techs are mo

32 Replies 22,151 Views

Nothing like the shadows They weren't exactly "nothing" like the Shadows. The Shadows weren't evil. They weren't randomly blowing stuff up. OK, they were, but they had a purpose to their randomness. They were inciting wars to make the younger races stronger. Conflict, evolutionary pressure breeds innovation and inginuity. They believ

76 Replies 38,107 Views

If not, are you given/saddled with the modifications that would have been presented or are these events just bypassed altogether? Getting Xeno Ethics stops all moral random events. so the earlier you get it, the less likely you will be to get the good stuff. But, of course, getting NLCs early could be considered more important <img s

30 Replies 17,383 Views

In 1.0x, I would never let a colony go above 17B (which "just happens" to be two Xeno Farms and hte colony). Any world above Class 12 (or so) would become a money world. 3 Factories, 2 Xeno Farms, and then a few happiness buildings and banks. Stock Exchanges actually.

9 Replies 5,564 Views

It just seems strange for one branch of the 3-branch defense tree to give you such a powerful item. I mean, nobody's ever going to research the entire missile defense tree just to get this trade good. So it seems odd that missile defense gets this special advantage that the other defenses don't get.

10 Replies 7,564 Views

Yep, game saves fine for me, too. Stardock isn't responsible for the condition of your PC. There will always be PCs that have problems doing things that they should be able to do just fine. I think some people are being entirely too flippant with the "It's not happening to me, so it must be your machine" attitude. If the machine ca

73 Replies 34,649 Views

why bother using XML if you’re not gonna let me hang clauses on everything? Because that's not what XML is for? XML is not a programming language. It is not a scripting language. You can't arbitrarily add stuff to an XML file and expect the game to understand what you mean. The game will understand exactly and only what it expects t

56 Replies 32,264 Views

I wish they'd compile this for x64 and send me a patch. That would make things much easier on the ram. If only that were so simple... That doesn't actually fix the memory leak; all it does is make it so that you will eventually run out of harddisk virtual memory space. Now, maybe you'll never play long enough for that to happen. But it could.

6 Replies 5,451 Views

My computer has 2GB of RAM and a massive virtual memory capacity. All Win32 processes are limitted to 2GB of RAM. So if they try to allocate beyond that, they fail.

6 Replies 5,451 Views

There are no extra weapons and defenses for neutrals. Come on, we get enough benifits as it is, and you know it The whole never needing terraforming tech, NLC's, trade, etc We pretty much rule.

10 Replies 7,559 Views

To whom it may concern: So, I took everyone's advice and slaughtered the Terrans. I conquered all three of their planets. Earth and Posiden II (Class 19) fell on the same turn. Mars died to a left-over transport ship. During the buildup and invasion, however, the Drengin-Altarian war took a turn for the worse with regards to the Altarians. So, I tried and failed to get the Arceans involved in the war. Since they wouldn't fight, I just paied the Drengin to attack the Arceans

11 Replies 8,277 Views

With an Industrial Sector, it's 60 turns, pretty much too long to be useful. You can't rush-buy, because Industrial Sector costs way too much. Maybe you should spend more time on your economy. I can generally rush-buy those things easily by the time I've seriously decided to conquer someone. And yes, you're right: late-game colony st

21 Replies 12,285 Views
Reply to Gripes in Game Talk

That is a very insulting comment to Stardock. Especially on the eve of a monumental release that is very solid. Insulting or not, it's also far from false. SD has fixed a number of complex and difficult problems. However, minor things (like the Secret Police thing) are just left there. It took the 1.1 patch before Neutrality Learnin

17 Replies 11,505 Views

! -- F_AbilityFactor 0.20 You don't read XML. Anything between !-- and -- (with the brackets, of course) is a comment. It is not considered part of the XML of the document, and therefore is ignored by GC2.

15 Replies 10,871 Views

A "better" building should always give more benefit/cost. Otherwise, the better building isn't really better, now is it? This isn't like guns on a ship. The permanant cost of a building is that it takes up one tile. The temporary cost of a building is how much it costs to build. Once you've paid it, it's paid and you don't need to think

21 Replies 12,285 Views
Reply to Gripes in Game Talk

-AI builds structures on bonus tiles that don't take advantage of the bonus (such as factories on fertile soil) I do that too. Especailly with food. Rampant overpopulation is the easiest way to stunt the ability to raise taxes reasonably. Those bonuses aren't free, after all.

17 Replies 11,505 Views