With regards to social production, it was decided after the manual went to print to change that. Galactic Civilization II is a very different game in many ways from the Civilization series. One of the biggest differences is that money is the foundation of everything that a "city" does. What
Alfonse
With regards to social production, it was decided after the manual went to print to change that. Galactic Civilization II is a very different game in many ways from the Civilization series. One of the biggest differences is that money is the foundation of everything that a "city" does. What
I can't say I agree with the original post. Starship combat? Well, maybe if it were something like Rome: Total War meets Homeworld. But even then, look at the compromises that R:TW makes. The strategic-level play is intensionally less strategic than it could be. Why? So that the player can spend 30+ minutes every now and then in a RTS-style battle. Now, I'm all for R:TW; it's good stuff. However, I don't require every game to be l
You could certainly mod ships and species to be like the ships and species in StarControl. But, by the nature of the game (the three attacks with 3 defenses, etc), it wouldn't really capture the feeling of StarControl. Unless you were able to give each species different kinds of tech trees with different ship abilities and so forth, it would just feel like a reskin. Not a real StarControl game.
You're running the game below the minimum resolution: 720 pixels tall. That's... that's not so good. Because 720p is what I've got. See Link . Visual glitches, I kinda expected. And I saw a few
Did you update your Dual Core chipset drivers? Yes.
Something else just occurred to me. I'm using the hardware mouse. And I bet a lot of GeForce 6xxx owners are too. Could that be it?
"It's like developing a WW2 grand strategy game without understanding major concepts of Earths geography, like the differences between continents and cities." The difference is that a WW2 grand strategy game is, by its very nature of being based on a real war, a simulation of reality first and a game second. GalCiv 2 is a game first. The needs of gameplay trump all in its design. "The gaffe makes me want to sell my copy
OK, so I did that DEBUG thing. And it crashed again (as expected). However, after having suffered through several of these crashes, I'm beginning to see a pattern emerging (I also have a very large, 3+MB debug.err file, as well as crash dumps. Just tell me where to send them). If a world finishes a building a tile (and is finished building stuff in its queue, I think), and I close the notification screen, then I try to view the world, it crashes. That seems to be the pattern on 1.0x.
"Oh, please. I'm tolerate and everything, but yeah, multiple users who obviously know what they're talking about and know their way with PC's just happen to forget turning off their background utilities. I know you're trying to help, and I appreciate it, but talking to us like a 6 year-olds, blaming our hardware, avoiding responsibility and treating us like automatic-by-email technical support for dummies is not really helping." I disagree w
"My point is why even include gigantic sized maps even they arent even feasible to play on? Is there a memory leak they have yet to fix?" Maybe your system isn't up to the task. Lots of Civs mean lots of CPU time.
I'm getting the same crashing. Still. After two patches (I'm on 1.0x). Here's my debug.err, just like the last times... Debug Message: Version v1.0X last updated on: Fri Mar 3 17:16:22 2006 Debug Message: Could not find a TGN Serial No. Debug Message: *********DXDiag info follows.********* System Info Time: 3/3/2006, 22:59:14 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: COMPUCORE Operati
"g_bHasGameInitProcessBeenAdded = true;" Global variables? Bad programmers! Bad!
First, Stpinmass is being incredibly unfair here. Not because the developers deserve some kind of medal for being quick to patch their game. And not because his position is fundamentally wrong. But because his claim is factually inaccurate. The game doesn't have 100's of bugs. Period. It has some bugs. It has frequent crashing for little apparent reason on some systems, typcially considered due to overheating or overstressing the equi
So, I started a new game (note: running at 720p resolution, but hopefully that isn't the cause). Got a very little ways into it, and the game suddenly started getting very unstable. It crashed Windows once. But I found a Class 17 planet, and I decided to keep plodding on. Then, the patch came out today. I installed that, and loaded the old save game. Things haven't improved. I decided to save as often as I could remember to, as doing just ab
At this very moment, I am typing this post on a display device that measures almost 10 feet from left to right. I'm sitting in my lazyboy in my living room, in the middle of a 5.1 surround sound environment. Said display device is a projector. A home-theatre projector of significant quality. It's a very handy and fun device. Being able to use a computer outside of a desk environment is a new kind of thing, and it's quite a bit of fun. Plus,
OK, so I tried to run GC2. And it worked. Until I went into the options menu and set it to run at 1024x768 in windowed mode. Now, whenever I run the game, it gets past the movies (I can watch or skip them), and then it refuses to do anything I ask it to do. None of the buttons work. I can move the mouse around, and press the "close" box in the upper-right corner. But that's the limit of what I can do. Debug.err file: De