Alfonse

Alfonse

Joined Member # 2379368
13 Posts 655 Replies 472 Reputation

Neither TBS and RTS have never traditonally done well on consoles, Bull. You're just looking at it from a PC gaming perspective. Games like Ogre Battle, Final Fantasy Tactics, etc all fall into the same general rubrick, and many of these games are long-running serieses. The only difference is that these are Japanese-influenced games,

13 Replies 5,818 Views

The choice not to play the game during finals week was again my choice. You didn't play games during finals week? Isn't that what finals week is for ? Oh well, I guess that's why I studied throughout the year; so I wouldn't have to cram during finals <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" border=0 ALIGN=

15 Replies 6,070 Views

I would like to see culture buildings changed so that only one can be built per planet, and have it generate influence based on the planet's Influence and Morale ratings. Embassies could add the two and multiply by their rating, culture centers could multiply all three ratings. Or something. Like I said, it would be better to just have a way of

20 Replies 8,622 Views

It's probably overkill, as so far it's been silly easy to maintain morale, but I go with morale bonuses as a racial pick. I have never been able to keep a planet at 100% happiness when getting close to the minimum base morale. Not once. The morale ability is a joke at those levels: even a 100% racial morale bonus only counts for a +2

13 Replies 6,126 Views

What is the cheat here? Did you sell some starbases to another side then purchased them back after you had built enough of them?

20 Replies 11,003 Views

When attacked, a starbase or a fleet with a starbase shoots first. Oh, screw that. You're the one defending. You're the one with the 30+Hp starbase that can have gobs of guns on it. I'm attacking, so I should get first strike. Otherwise, you just make starbases fortresses.

10 Replies 7,463 Views

Especially the techs next to the Technological Victory The sole purpose of the techs before Tech Victory are to keep you from having to research all of tech victory at once. They exist so that you can get to stopping points that let you research other things. I agree that diplomacy is overpowered in GC2. In 1.0x, it was godlike, but

22 Replies 24,966 Views

Don't research techs that take a LONG LONG time (anything above 8 turns for me) unless you really need it. Bah. XenoEthics always takes me 15+ turns to get. And it's always the most helpful thing to research. And industry tech should always be a priority infrastructure building (because it gives you great starbase improvements). Lik

16 Replies 17,959 Views

Define "falling behind". The graph on the bottom is often meaningless with regard to actual technological superiority. Infrastructure techs are very expensive and slow to research. By comparison, weapon techs are often much faster. If you spend your time on infrastructure, you won't have nearly as much tech as the guy working on weapons, so it will look like you are behind. But you are actually not behind.

16 Replies 17,959 Views

the only thing it might mean is that I'm wondering if the gaming industry is really open with females developper in general Right now, the game industry needs all the good programmers it can get, so I doubt the problem is there. <TD class="m

47 Replies 33,334 Views

My pc's always on, so there's no reason to waste time restarting apps unnessarily. Maybe you should re-evaluate this policy. It's one thing to say that an app that crashes frequently every hour is buggy. But if you've got a game that's been running for several days straight, and it crashes becuase of a memory leak/virtual memory frag

10 Replies 6,397 Views

In my experience, there is a... hump in the game. Where if you make it past a certain point, dictated by the number of AI's, size of galaxy, number of planets, etc, you're pretty much destined to win. The most dangerous parts of the game are the early game: getting ganked by multiple civilizations and so forth for being weak.

12 Replies 6,042 Views

so imo there should be a way to become completely immune to enemy influence (at the cost of your influence and the cash generated by it), for instance through another form of government. Why? That's not what this game is. This game isn't, "Make up whatever sci-fi race you want and play as them." This game is "Galactic Civilizations 2". The game

20 Replies 8,622 Views

Considering the Stardock made The Political Machine, the political system of Galactic Civilizations 2 is... inexcusable. Why? GC2's political system is exactly what it needs to be: sufficient. It doesn't need to be more complex, because the game has enough complexity and decision making already. All this would do is push the game ev

16 Replies 6,459 Views

The original post is right in that the AI isn't playing the game as it was implemented, but as the developers expect the game to have been played. However, it seems to me that it would be much easier to make the AI better at combat than to massively alter the combat system itself. What you suggest would require rebalancing the entire combat system. Making the AI better at the current combat system wouldn't. Lastly, personally I like having to use "offensiv

40 Replies 18,436 Views

Why isn't it in the final release as a special feature Because I'm reall sure that StarDock doesn't need Mattel suing the life out of them...

47 Replies 33,334 Views

Come stardock, are enough people complaining about this BUG yet? It probably got lost in the major issues that they dealt with since they shipped. I'm having a hard time seeing why in the hell this matters.<b

29 Replies 19,827 Views

4.a. Not really a bug, so I guess I'll repost this in a suggestion arena - it would be nice when clicking on an item to see a 'time until this would be built' number without having to tell my planet to build the item first. *edited for spelling* There is. In the box telling you what the building will do (how many SP it produces, etc), it also

4 Replies 4,312 Views

I've owned the entire soldiering tree, and the Drengin still always have a non-trivial soldiering advantage. Granted, I can still invade, butnow it means that a world of 18B requires an 8B invasion force + information warfare.

7 Replies 5,630 Views

Guys, I think you're missing his point. His problem isn't that the game crashes for him. The problem is that, when loading a game, you don't get that turn's production. This is a bug that has been in the game since day 1, and v 1.1 didn't fix it. If you need proof, try it. Get into the middle of a game, quit, reload, and skip ahead a few turns. You will see a gigantic drop in everybody's industry followed by an increase to where it used to be for the duration of one turn. I

29 Replies 19,827 Views

This is killing the feel of the game for me. No wonder the AI is uncapable of upgrading its planets as it's probably constantly destroying its infrastructure to build influence buildings. That's an AI bug, and you should submit it as such. You're not going to be able to mod your way out of the problem without damaging the game.

20 Replies 8,622 Views

It won't create its OWN influence You're wrong; all starbases emit a weak field of influence. If you build a cluster of 4 influence starbases deep in enemy territory, and max them out, you will find that they are magnifying each other's field of influence. Starbases do not change the IP production of a planet.

14 Replies 8,383 Views

You can make an explicit declaration of war by speaking to a 3rd party and giving them your promise to attack whomever the target is. I use this to keep up relations with other governments, as you do get something out of it.

10 Replies 4,061 Views