Alfonse

Alfonse

Joined Member # 2379368
13 Posts 655 Replies 472 Reputation

Anyone else notice how powerful a group of small weak ships become in the presence of a decked out military star base? No. I never build them. Granted, I haven't played on anything beyond "Challenging", but by the time I'm involved in a war in which I could afford to produce enough constructors to build military bases, I've already

12 Replies 4,099 Views

Any word on the reloading-and-losing-a-turn-of-production bug? Good luck with Vista. Hopefully microsoft will evolve to the point that they create an os that is stable and handles memory better. Seems like from the days of dos 3.3 they've always have had some type of memory cleanup problem. Let's not point fingers where they don't b

59 Replies 94,737 Views

But I guess its not for everyone, you really need patience Or a lot of free time on your hands. Some of us don't have that. I like games that I can finish in 2 hours a night for a week, or something that would only take one long playing session on Saturday or Sunday.

5 Replies 3,196 Views

Previously, the attacker took their shot and IF the defender survived, they could fire back. This turns out, in practice, to be very de-balancing. On paper (i.e. in the design) it seemed like a good idea. NO!!!!!!!!!111111oneoneoneshiftone1111!!! Whether you intended it to be so or you just stumbled on to it by accident (or perhaps

114 Replies 59,259 Views

As a tactic, it's no different than slowly wearing down their military resources directly. It's different because, if it were a human playing, they understand the value of having cash around. They don't have a set price that they'll pay for an item no matter how much money they have. Even a stupid human isn't going to allow themselves to be ble

12 Replies 10,172 Views

I don't believe in proxy wars, myself. But, then again, I never play in games with more than 5 opponents. Starting wars of distraction however, I'm all for that. Oh, and I consider taking advantage of the AI by draining its money supply is the equivalent of an exploit.

12 Replies 10,172 Views

I have seen stars with no planets. I've also seen stars with only one or two planets. So it is useful to see planets on the minimap.

7 Replies 5,678 Views

For instance, noting that you can't see your Logistics Points for ships and your Logistics ability without a bit of effort.. Yes, seeing this at a glance would help, but it is minor, very minor niggle. The game has very few actual bugs. Bugs ruin games. Niggles are what keeps good games from being great games. Niggles are what keeps GC2 from, i

62 Replies 24,556 Views

The GalCiv concept seems to be a pretty new one for sci-fi, unless I'm forgetting something (which I probably am)... When people talk about mass drivers, they're generally talking about planetary siege weapons. For smaller-scale projectile weapons in Sci-Fi, you're generally talking about Rail Guns or Gauss Rifles (or just chemical

76 Replies 38,142 Views

12 Intense farms. The problem with going higher than Xeno Farming is that it's hard to control happiness without using up 4-5 tiles of the most powerful morale buildings. So not only do you have to go up the farming tree, but you have to take the morale tree too. I can generally get plenty of money treating such a world with only 18Billion peo

9 Replies 5,792 Views

Why not here? You could make a mod that limits influence buildings to 1 per planet and see if that improves things Can you really? Because I'm pretty sure that there's no other building that fits the "one-per-planet" mold you're looking for, so it's entirely possible that the developers never coded such a building type. And why not h

20 Replies 8,624 Views

Um, the Ur-Quan captains were just called "Lord X," not "Dread Lord X." I've got "Ur-Quan Masters" open in a window right now (this thread inspired me to open it up again for some supermelee action). Fun fact: they were named "Master X" in SC1. SC2 used a bigger font, so they couldn't fit "Master 999" in the box, so they settled for "Lord X".<

76 Replies 38,142 Views

I like it a lot as well. Please let this be implemented through moddable code-snippits wherever possible, I'd LOVE to play around with the text, if nothing else LUASCRIPT IT!!!! I want a thing where it outputs the event list to a file and then runs a Lua script on the file to process it.

49 Replies 69,298 Views

I always build two factories on each which, when a farm and entertainment center is added, usually leaves room for only 4-6 economy or research facilities on the planet. Problem is it takes forever and a day to build anything on any of these planets because my production is so low! Fun fact: if you build a hardcore-enough production planet, it

9 Replies 5,792 Views

They only really become a problem for the exceptionally lucky. If the AI's smart, and they get 2 military resources, there's little you can do about it militarily (assuming that they're keeping anywhere near you weapons-wise. If you can out-pace them and get larger hulls, then you need to strike quickly). Plus, you can always find them and initiate a deep-range strike at them. At the very least, they'll lose the bonus for a time while they go rebuild it. And if you hide your deep rang

17 Replies 9,828 Views

2. The tech trees are too complicated. No. The tech tree itself is quite simple. They aren't technology in the Civ sense of the term. They're just something that you research that provides you with abilities (buildings, ship parts, etc). What the tech tree is is big. And long. It's not complex once you get the idea that ev

9 Replies 12,731 Views

Unfortunately, it needs .NET, which I won't install on my PC. Um, why? It's not going to hurt your computer. Do you not install the Java runtime for Java applications you want to use?

14 Replies 6,200 Views

I always let the AI have low-class worlds in favor of better ones. I never bother to colonize my "Mars"; I'd rather let some AI do it, so that my influence will eventually subvert it.

19 Replies 7,043 Views

What I'd like is to be able to surrender to someone and see how that actually affects the outcome. If the Drengin initiated a 4-way cluster-frak of me, I'd like to be able to surrender to the Arceans and watch them use my worlds to walk all over the Drengin.

17 Replies 26,155 Views

Keep in mind that console developers only have one set of hardware to worry about, whereas stardock has an infinite number of configurations to code for. I'm pretty sure if they had encountered memory problems while testing they wouldn't have released 1.1 so early. A common excuse, but it is hardly appropriate in this case. Memory leaks/fragmen

13 Replies 5,820 Views

The reason the Torians have more influence than you is because influence is affected by population. And they probably have more people than you. So specialization is better than balancing each planet ? A common debate, but unless it's a high-class world (27+), I find that this is true. Small worlds make research, medium worlds build

33 Replies 10,132 Views

That sounds, pretty much, awful. There is no impetus to have a technological advantage, or to even focus on tech. If you were to make a game like this, it would affect every level of the game's design. The fundamental theorem of tech-based TBS games is that knowledge==victory. If you do this kind of thing, that theorem needs to change. Or, that an individual technological advance is an incredibly powerful thing, and there would have to be far fewer of them than there are in GC2

16 Replies 20,861 Views