Alfonse

Alfonse

Joined Member # 2379368
13 Posts 655 Replies 472 Reputation

I do NOT get industry or econ techs too early since I like to be able to have a reasonable chance at buying a few factories early. Industry has the unfortunate advantage of giving you some pretty important starbase upgrades as well as just factories.

9 Replies 4,874 Views

Perhaps the Shrinker should be a Galactic and not a small Wonder? No, the game should simply work correctly. If you capture a planet where someone has built a small wonder, it should disappear. Or, failing that, be non-functional. It's a bug, plain and simple.

21 Replies 13,301 Views

probalby take the cash and buy his own moon on some abandon planet and live in luxery for the rest of his life Right up until the New Iconian Death Squad catches up with him and incinerates him for crimes against New Iconia.

14 Replies 14,673 Views

Are we even discussing the same game? While I can't say much for the species art designs or the background story of the galaxy, the races do behave very differently. And they all do get significant bonuses. (for the most part). You always know when the Torians are around because they probably play the colonization game better than any other AI. While the Drengin aren't the best early-game players out there, if they get off to a pr

61 Replies 31,337 Views

Isn't there a racial bonus to miniturization that can be selected at startup? No. Well, not one you can select (unless this changed in 1.1). However their weapons bo

21 Replies 13,301 Views

It would be nice to know what exactly is going on here, so -- at the very least -- one might be able to re-evaluate the worth of the soldiering ability, amongst other things. It's called, "Allowing a 1,000 population invasion to kill 5,000." Without it, you'd be getting closer to 1:1 ratios, which wou

19 Replies 8,409 Views

All I want are no multiplayer and improved diplomacy options. Mainly being able to demand tribute or other threats. Also, I'd like to be able to actually find out if someone paid someone to go to war with me or other such diplomacy tricks. Who's trading tech with whom. Etc. Oh, and of course, more intelligent AI. <TD class="mb-Body-Quote-

18 Replies 15,845 Views

Is there a way to build a lower class building than your highest researched level? No, there is not.

6 Replies 4,956 Views

The game already has a pretty strong attacker bias (attacking ships fire first). So it's really no surprise that defensive buildings are virtually useless.

30 Replies 18,531 Views

Or...why play with any race other than the Torians who have logistics 8? Because the Yor have +25 miniturization, and can therefore colony rush like nobody's buisness?

23 Replies 13,340 Views

Our second poll is going to ask that question outright: Would you recommend Galactic Civilizations II to others? The ultimate "has the game met your expectations" poll so to speak. Isn't the question kinda "preaching to the choir" so to speak? I mean, the vast majority of people who will see this poll

75 Replies 38,095 Views

those who are working on it don't even know the basics of game software design. First, let us consider the fact that you can't even take the time to use capital letters in your post. In general, that's enough to disregard you out of hand. Second, I seriously doubt that programmers who don't

12 Replies 7,135 Views

If the Drath choose the Neutral alignment, then they get the effects of the terraforming techs without having to actually research or build them. Which means that they can build on squares that, to others, are unbuildable. In theory, if you take one of these worlds, then you will see a building on unusable land.

12 Replies 7,179 Views

I was surprised how poorly the print game magazines came out. All of them combined came out to only 6%. Not surprising. People who actually bother with print game magazines for information about upcoming games are not very likely to use the internet for such information (generally, because those who

75 Replies 38,095 Views

Why would you want LESS graphics? So that you can clearly see what's going on? I tried playing on non-icon mode, and I couldn't zoom back out fast enough. Strategy games are not meant to be 3D.

6 Replies 3,181 Views

Ah! So when I add a module to upgrade one of them, the bonuses from the module are _also_ empire wide? Once again, only for resource starbases. These are starbases you build on galactic resources, not the regular Influence/Military/Economic bases. The latter only have a specific area of effect, and t

7 Replies 4,633 Views
Reply to Incedible+++ in Game Talk

heck out their population. Fast pop growth = a ton of pop = insane influence. Population doesn't affect influence.

10 Replies 8,026 Views

I know this is fairly widely known, but I wanted to make sure that it was properly logged so that it could be fixed. I did a search, and I didn't find the bug on this forum, so I wanted to make sure it was known. Basically, the PQ increase racial ability is not terribly useful, and is probably broken. All it does is increase a planet's PQ rating; it doesn't create new tiles for use by the player. The PQ rating is useful towards mo

6 Replies 6,973 Views

It's called max hp for a reason. If you want higher HP, put points into starting max hp. If it's passing through to an area within it's range yes. Otherwise, it's completely stupid. M

11 Replies 6,528 Views

I want to stress something that many people don't know: The GalCiv II AI is NOT SCRIPTED. Maybe it SHOULD BE As tech trees go, yours isn't exactly complex. In fact, it isn't even a tech tree; it's a

19 Replies 29,664 Views

This would change things, to be sure. Can you elaborate on this? What's your source? Is this for weapons only or defenses too? It's the first I've heard of anything like this. It is a known phenomenon, and it probably has something to do with the SizeMod stat on the various weapons. But there is no in

17 Replies 18,505 Views