Alfonse

Alfonse

Joined Member # 2379368
13 Posts 655 Replies 472 Reputation

Yeah, this game should also cook my breakfast... That's a little unfair, don't you think? I mean, the building is utterly useless. Every morale building does a better job than this building. So unless it affects the morale equation differently from the other morale buildings, it is utterly worthless. And utterly worthless

15 Replies 10,873 Views

Beam weapon specialization initially is rand()%3. Two things. 1: I hope you're using a real rand() implementation and not the standard library one. It has crappy random properties, particularly in the low bits that you are using. 2: As has been pointed out to me, weapons research is strategic. Beam weapons are the weapon

26 Replies 12,740 Views

Proof again Stardock is WAY above the rest. It's one thing to say its moddable, have at it. Making it easier to mod in things is great. Well, considering that they didn't make much effort to make modding easy pre-1.2 (ie, mod directory not working, for example. GC2's current modding abilities are a pretty far cry from most other game

65 Replies 59,083 Views

GC2 is a different game, they are only 'influence' borders - big difference in concept. Not really. There are several UP resolutions that are based on your borders, as determined by influence. These borders are considered your territorial boundaries by these resolutions.

14 Replies 14,501 Views

I really think that planetary improvements and techs are totally unbalanced as/is. Why? Because the numbers are smaller than you would like them to be? Because they game isn't progressing as fast as you would like? Not only does your "mod" decrease the cost of buildings, but it increases

21 Replies 12,291 Views

so when is OFM advantageous then? Almost never. The basic idea is that you shouldn't have people attacking your planets to begin with. You should have seen the enemy coming, launched all ships, and hit them first. However, if, for some reason, you like defending without attack

19 Replies 10,423 Views

OK, I'm on a Large galaxy in 1.0x, on the difficulty level just above Normal. I have 7 races (including me), so it's a bit crowded, but not much. Here are the players: Modified Yor (me) Drengin Korx Altarians Terrans Iconians Arceans Now, I played on a a map with modest numbers of habitable planets. However, I got seriously planet-screwed. I only got 5 worlds, including my capital and my "Mars". Fortu

11 Replies 8,281 Views

ubertaco: That is exactly how the AI is supposed to work -- it's supposed to wait until it gets space superiority before sending in transports. The problem is the FOW. Perhaps the AI should be educated on the value of dedicated sensor ships.

46 Replies 177,413 Views

Draginol, is this your game, your design and vision rought into a binary? Or is it the reviewer's game? The critic's game? Were they there in your design meetings, hashing out the issues of what the game was going to play like? Were they there when you considered and rejected any number of other possibilities? Were they there when you were locked in Mortal Combat with the C++ code, forcing it to submit to your will? Who are they t

56 Replies 66,413 Views

So, It might be best to use only one engine ? the the saved space speed for weapons & defence? No. Well, depending on the engine time, maybe. But in general, you want your combat ships to have a speed of 6 if not more. That way they can interdict threats before they reach planets.

10 Replies 9,899 Views

I hope he has a fleet manager so my attack only uses 1 MP when I'm done. Actually, I don't. First, OFM means that they're a fleet. Your ships will take more damage fighting a fleet, and they're also much more likely to be killed. Second, you get less experience for killing a flee

29 Replies 18,542 Views

I only ever make '1 troop module' transports (500 troops). I then 'soften' up the planet with mass drivers, and take it with traditional warefare when I'm in a position to do so. That is a good strategy. A VERY good strategy. So good I might even call it an exploit. If I weren't already pl

13 Replies 12,137 Views

Rule #1 about big ships: They're about defense , not offense. Big ships are intrinsically good because they have more HP (starting) than smaller ones. The idea isn't to out-damage groups of smaller ships. It's to be able to one-shot the smaller ships (kill one in one shot) and survive the following berrage of fire because you have such powerful defenses. And even if your defense rolls fail, you still have vastly more HP to soak damage

24 Replies 19,957 Views

The Cadillac of all XML editors is OxygenXML. A great tool for those who need a serious XML tool.

13 Replies 8,803 Views

. Any points it might lose because the stacked unit list is kludgy should be more than made up by that innovation. I'm sorry; you don't get points for having a "innovative" thing here and then screwing something up that the entire genre has done right since the days of Civ 1. Get you

54 Replies 21,118 Views

well, I do agree that the Influence resource is insane, and it's the only resource that's needed toned down. Getting two of any one kind of resource is incredibly overpowering. Two military resources means that you don't need to bother with things like weapons/defense tech nearly so much. Two econ

39 Replies 21,891 Views

How stable is this beta? I don't like getting my hopes up for something only to have it crash every hour, so I've been avoiding the betas. Until perhaps now.

44 Replies 60,207 Views

Some of the things he called GC2 out on were true (interface. Every screen needs significant improvement. The 3D view is ultimately meaningless, but then again, this is true for almost every entry in the genre that goes 3D). Other things were true only to a cursory examination (if you don't have a strong handle on the finer subtlties of the game, all races do look and play alike). And if the game didn't captivate him to begin with (ie, he's not a strat

54 Replies 21,118 Views

It’s not about trust, it’s about needles junk on my system. It's ~25MB. I'm sure you can spare it. Particularly compared to the 1+GB of GC2.

14 Replies 10,801 Views

Um, maybe they just assume that nobody will bother to research Advanced Farming (XenoFarm III)? Like, back when Neutrality Learning Centers didn't exist, nobody bothered to research that tech. It is the last farming tech, so it's not like there's something after Advanced Farming that you're missing out on...

15 Replies 4,811 Views

Otherwise you would be getting screwed over in the scenario detailed above where they wait until the last minute to research weapons techs. You'd essentially be throwing away research points every week if they didn't carry over. No, that would be if the game choose to throw them away. In Civ, f

13 Replies 7,481 Views

I've had NLC researched for several turns now. I'll try the manual upgrade tonight, but I doubt that's the problem since I can't even build an NLC on an empty space. As mentioned previously, the building Neutrality Learning Center was not introduced in the 1.0, even though the tech existed. The tech

13 Replies 7,881 Views