Yeah, this game should also cook my breakfast... That's a little unfair, don't you think? I mean, the building is utterly useless. Every morale building does a better job than this building. So unless it affects the morale equation differently from the other morale buildings, it is utterly worthless. And utterly worthless
Alfonse
Beam weapon specialization initially is rand()%3. Two things. 1: I hope you're using a real rand() implementation and not the standard library one. It has crappy random properties, particularly in the low bits that you are using. 2: As has been pointed out to me, weapons research is strategic. Beam weapons are the weapon
Proof again Stardock is WAY above the rest. It's one thing to say its moddable, have at it. Making it easier to mod in things is great. Well, considering that they didn't make much effort to make modding easy pre-1.2 (ie, mod directory not working, for example. GC2's current modding abilities are a pretty far cry from most other game
GC2 is a different game, they are only 'influence' borders - big difference in concept. Not really. There are several UP resolutions that are based on your borders, as determined by influence. These borders are considered your territorial boundaries by these resolutions.
I really think that planetary improvements and techs are totally unbalanced as/is. Why? Because the numbers are smaller than you would like them to be? Because they game isn't progressing as fast as you would like? Not only does your "mod" decrease the cost of buildings, but it increases
Bump
so when is OFM advantageous then? Almost never. The basic idea is that you shouldn't have people attacking your planets to begin with. You should have seen the enemy coming, launched all ships, and hit them first. However, if, for some reason, you like defending without attack
OK, I'm on a Large galaxy in 1.0x, on the difficulty level just above Normal. I have 7 races (including me), so it's a bit crowded, but not much. Here are the players: Modified Yor (me) Drengin Korx Altarians Terrans Iconians Arceans Now, I played on a a map with modest numbers of habitable planets. However, I got seriously planet-screwed. I only got 5 worlds, including my capital and my "Mars". Fortu
ubertaco: That is exactly how the AI is supposed to work -- it's supposed to wait until it gets space superiority before sending in transports. The problem is the FOW. Perhaps the AI should be educated on the value of dedicated sensor ships.
Draginol, is this your game, your design and vision rought into a binary? Or is it the reviewer's game? The critic's game? Were they there in your design meetings, hashing out the issues of what the game was going to play like? Were they there when you considered and rejected any number of other possibilities? Were they there when you were locked in Mortal Combat with the C++ code, forcing it to submit to your will? Who are they t
Well, imagine what happens after you win the space victory in Civ4 Actually, they made that game. It was called Alpha Centauri, and it ruled. would you purchase a $20
So, It might be best to use only one engine ? the the saved space speed for weapons & defence? No. Well, depending on the engine time, maybe. But in general, you want your combat ships to have a speed of 6 if not more. That way they can interdict threats before they reach planets.
I hope he has a fleet manager so my attack only uses 1 MP when I'm done. Actually, I don't. First, OFM means that they're a fleet. Your ships will take more damage fighting a fleet, and they're also much more likely to be killed. Second, you get less experience for killing a flee
I only ever make '1 troop module' transports (500 troops). I then 'soften' up the planet with mass drivers, and take it with traditional warefare when I'm in a position to do so. That is a good strategy. A VERY good strategy. So good I might even call it an exploit. If I weren't already pl
Rule #1 about big ships: They're about defense , not offense. Big ships are intrinsically good because they have more HP (starting) than smaller ones. The idea isn't to out-damage groups of smaller ships. It's to be able to one-shot the smaller ships (kill one in one shot) and survive the following berrage of fire because you have such powerful defenses. And even if your defense rolls fail, you still have vastly more HP to soak damage
The Cadillac of all XML editors is OxygenXML. A great tool for those who need a serious XML tool.
. Any points it might lose because the stacked unit list is kludgy should be more than made up by that innovation. I'm sorry; you don't get points for having a "innovative" thing here and then screwing something up that the entire genre has done right since the days of Civ 1. Get you
well, I do agree that the Influence resource is insane, and it's the only resource that's needed toned down. Getting two of any one kind of resource is incredibly overpowering. Two military resources means that you don't need to bother with things like weapons/defense tech nearly so much. Two econ
How stable is this beta? I don't like getting my hopes up for something only to have it crash every hour, so I've been avoiding the betas. Until perhaps now.
Some of the things he called GC2 out on were true (interface. Every screen needs significant improvement. The 3D view is ultimately meaningless, but then again, this is true for almost every entry in the genre that goes 3D). Other things were true only to a cursory examination (if you don't have a strong handle on the finer subtlties of the game, all races do look and play alike). And if the game didn't captivate him to begin with (ie, he's not a strat
It’s not about trust, it’s about needles junk on my system. It's ~25MB. I'm sure you can spare it. Particularly compared to the 1+GB of GC2.
Um, maybe they just assume that nobody will bother to research Advanced Farming (XenoFarm III)? Like, back when Neutrality Learning Centers didn't exist, nobody bothered to research that tech. It is the last farming tech, so it's not like there's something after Advanced Farming that you're missing out on...
Did you install the dual core Athlon driver as suggested on the bug reports page?
Otherwise you would be getting screwed over in the scenario detailed above where they wait until the last minute to research weapons techs. You'd essentially be throwing away research points every week if they didn't carry over. No, that would be if the game choose to throw them away. In Civ, f
I've had NLC researched for several turns now. I'll try the manual upgrade tonight, but I doubt that's the problem since I can't even build an NLC on an empty space. As mentioned previously, the building Neutrality Learning Center was not introduced in the 1.0, even though the tech existed. The tech