JVTruman

JVTruman

Joined Member # 2355788
24 Posts 68 Replies 3,104 Reputation

[quote who="Bebi Bulma" reply="24" id="1892751"]And Windows 2000, that was missing from that list as well. [/quote] Honestly, I don't think 2000 really counts, since it's more with the Windows NT line. I've also personally never had problems with WinME, back when I ran it. There's also nothing particularly wrong with Vista, it's just not a significant improvement over XP and uses more sy

62 Replies 215,818 Views

I noticed Washington in there... there might be a gameplay reason against it, but I think he should really be an Independent, since (as far as I know) he was strongly against political parties altogether.

12 Replies 73,729 Views

[quote] I've yet to play Thalans, but I've noticed every game against them, they have a military 2x bigger than anyone else, at any given time. I haven't seen the Thalans do anything but build embassies, and their colonies never even get close to a billion pop. If they've built a single warship since they arrived in TA I haven't seen it. [/quote] My guesses for those: 1. Th

34 Replies 13,533 Views

[quote] - Are the Altarians really so unhappy? Stoic? I only found a total +20% morale in their whole tech tree, and the best morale building I found (outside of the one-shot Mithrilar puppy) was healing pools at a paltry +18%. They used to have a BASE +20% morale as a race and were one of the easiest populations to keep happy. Suddenly they are sad... [/quote] Actually, their strongest morale building would be the Counter Espionage Center (it gives +20%). You can only have

6 Replies 5,326 Views

[quote] I seem to have SDC caught in a loop. The progress meter alternates between Downloading GC2TwilightOfTheArnor.exe_ and extracting GC2TwilightOfTheArnor.exe (without the underscore). A couple of things flash by too quickly to observe in the middle of the loop, and when the Downloading phase is active, the %complete seems to be totaling all the loops. It is over 5700% now, so I think I should give up for the moment. [/quote] That ha

17 Replies 7,534 Views

[quote] The "great defensive techs" are eventually replaced by more effective techs later in the game, [/quote] You do get a defense bonus for researching them, though. Usually, I'll play either good or neutral, depending on which race I'm playing as (though if I'm trying the Drengin or something, I'll play them as evil, just because it's who they are). I like the Neutrality Learning Centers and free morale bonus for Neutral; I'd align as Good mainly for defensive techs an

88 Replies 37,819 Views

[quote]The Thalans have apparently decided to try and kill me with embassies. A sneaky plan on their part.[/quote] They do that because that's the only thing they can build, and the AI thinks embassy-filled worlds are better than empty ones.

42 Replies 128,616 Views

They don't look right in my DirectX Viewer, but neither do others that I know work fine in-game; is there anything else I should do with DirectX Viewer? The ones that don't work do display error messages though, so the files could be corrupt. I'm opening the .X files in the GalCiv2\Twilight\Gfx\Weapons directory; is that right?

22 Replies 9,295 Views

[quote] The mission began with me, the Terran Alliance, controlling a 3-planet system at the far right corner. The planets are Celes(Class 10), Locke(Class 9) and Sabin(Class 7). [/quote] Haha, I remember that mission. Have you ever played Final Fantasy VI? It's going pretty well, by the way, good job.

3 Replies 25,104 Views

[quote] I find it interesting to note that the first, most easily obtainable regular planetary improvement available to the Thalans is the simple Embassy. heh. [/quote] Yep, that would be why all the AI Thalan planets are filled with them.

45 Replies 16,810 Views

[quote] Hi there, I talked with the devs, cause I think I know the problem. some of the weapon animations could be corrupt in your game directory, so the game doesn't play them. I asked Scott to take a look at them. You could try to open the files of the not working weapons with DX Viewer (from the dx SDK) so you can see if they are corrupt or not. [/quote] What's DX Viewer, what is SDK, and where do I get it?<

22 Replies 9,295 Views

[quote] The Drengin get a seperate line of slave research which makes their research one bc cheaper than the Koraths shortened line of normal research tech which stops at research academies. Both research lines are inferior to most other races though. [/quote] Hmm... if the Korath align as Neutral, do they get NLCs?

32 Replies 12,536 Views

I researched the Supreme Planetary Defense technology, and its description talks about strengthening the hull field on ships; I don't think this makes much sense for a planetary defense technology.

0 Replies 1,147 Views

The Drengin junk ships always have three basic mass drivers. That's the tactic I use; just a medium-hulled ship with four or five Superior Duranthium components (along with some weapons, of course) will shred fleets and fleets of Super Dominator garbage scows.

11 Replies 8,054 Views

I remember '-Lingering racial grudge' from the Drengin when playing Torians. Yor and Iconians allied? Weird. It happened in one of my games, but that was because the Yor got the random event that made them good.

3 Replies 4,336 Views

The Survey module comes with Mark III; the Sensor Array is a special Terran tech that branches off from Sensors (1). As it is now, Sensors IV gives no ship components. It does give a starbase module and the useful Eyes of the Universe wonder, but it's practically useless if someone else already built the Eyes of the Universe.

3 Replies 2,938 Views

Now that I'm playing the Torians, I'd like to build over the Central Mine at some point; I want it on a manufacturing bonus tile at the start, but not once I have Industrial Sectors.

8 Replies 3,993 Views

I've noticed that the Sensors IV tech doesn't have a ship component anymore. Was it removed intentionally?

3 Replies 2,938 Views