SephIock

SephIock

Joined Member # 2127243
14 Posts 165 Replies 279 Reputation

Personally I've never had to use starbases in that manner. Maybe its cuz I prefer not to play against a cheating AI?

7 Replies 5,177 Views
Reply to Game Exploit in Game Talk

Personally I would rather that tiles be rendered red or orange (indicating that you need to use soil enhancement on those tiles before they are usable) as a result of damaging planetary invasion tactics- that would deal with the (rather implausible, imho) issue of NEVER being able to repair your planet, no matter how highly you have advanced... not even if you are one step away from achieving godhood via technological victory. It would ALSO

6 Replies 5,179 Views

Its the key to winning every game if you get the appropriate Galactic Resources. You can achieve such incredible economic dominance that if anyone does declare war on you, you can simply shift to military production, crank out the most advanced ships you possibly can, then sue for peace. The combination of your newly created army and your diplomatic advantage = peace. GG.

12 Replies 7,766 Views

On the minimap, galactic resources fall under the category of "anomalies". Does lowering the frequency of anomaly appearance in the pregame screen lower the frequency of resources as well? I tried this, but it didn't seem to. The reason I want there to be fewer resources is that I find all my games ending when I start buying enemy resource starbases, at which point I go from "powerful" to "unstoppable". Basically I start o

5 Replies 8,153 Views

I guess in theory if the planet in question were about to be conquered, you could permanently deny the AI the resource bonus by building a capital (which cannot be deconstructed, if I recall correctly) on top of the bonus. Otherwise, no .

3 Replies 2,500 Views

On a slightly more realistic note, how about simply making the ships keep their distance from one another? With the big, slow ships it looks like they're playing bumpercars.

15 Replies 9,063 Views

If by "periodically" you mean "almost never" then yeah, thats true . "This is a strategic level game - leaders generally don't know what their spooks are doing -plausable deniabily and all - they eventually get the data, but only when the spooks are successful." If thats your reasoning how about making it so that you occasionally get false in

9 Replies 6,758 Views

The sad thing is, there appears to be no option (that the AI will recognize and be grateful for) to do that. I guess they really want those ships.

8 Replies 6,667 Views