How about once you select a unit, it starts displaying the route between the unit to your mouse, and the time needed, like in CIV? Simple and effective, without barely visible fields of influence or anything like that.
The_Regicide
The only way I can imagine a sonic(transfers and magnifies vibration to match target's resonating frequency, or to distort with an expanding centrical wave along the surface, for example) weapon in space is to first use a particle beam to maintain a stream of particles between your and the enemy ship, and then use some kind of resonator to excite a wave that is supposed to rip the hull on a molecular level. And Quixen, I'm glad we have the same idea about arguing. So let's do it some more <i
UI is every last week of December.
And I have found a copy of the thing I was talking about on wikipedia: "Three days into the Desert Storm air raids, 56 F-16s attacked the facility followed by F-117 raids three days later. The facility, one of Iraq's most fortified targets, was not fully destroyed until another raid, when 48 F-117s targeted the facility 7 more times for over a month along with 17 F-111Fs weeks later. Only 19 days into the strikes did the US Defense Intelligence Agency find the site to be "severely degraded".
They had to send somewhere around 50 F16s to "destroy" Osiraq, and then they had to send qabout 50 F117s just to do the job right. What don't you understand?
Yes, there were about 50 of them, and they did such a damn good job of it that they had to send in 50 more F-117s to do it right
US contractors are known to stamp F designations to crafts that are actually F/B or B. It's because the F designation is more popular, and more likely to get funds approved. It is also the only reason the F-117 bears the F designation. And the F16 is a true fighter craft, but the F18 is a strike fighter.
Ravager from KotOR I & II.
Light exhibits dual properties, in being both a wave and a particle. Sound is simple friction of particles, and in space, nothing can rub together. Light is made of photons, and that is why it travels through vacuum. And energy in general travels in waves? Huh?
Far as I know, the pilots are in enviromental suits for protection, but the cockpits are pressurised and have atmosphere. That's the way it was in Freespace 1&2, Battlestar Galactica, Stargate and Space: Above and Beyond, as well as countless others I can't really remember now. And in Star Wars, they didn't even have enviromental suits. So, with a Freespace universe comparison, you have: Tiny Ships - Interceptors(Perseus, Pegasus, Valkyrie), Fighters(Erinyes, Hercules), escape pods(Herme
Punctuation, paragraphs and capitalization are your friends, daniel. I can hardly make out a meaning in that jumble of seemingly random words. And no, a modern day destroyer is NOT the same one as in WWII. Not even close. And the next generation, with the Zumwalt class missile destroyer is bordering sci-fi in it's design and weaponry.
We're still very far from an actual laser weapon. The laser systems used(not really used, but in existence) now are just anti-missile defenses with huge power consumptions. At this point, laser defense systems are in no way better than a missile defense system such as the Patriot. And laser designators are not weapons, they're targetting aids for guided weaponry like cruise missiles.
Also, the AI will get paranoid and declare war on Intelligent and above if he notices you seeding his borders with influence stations, or parking invasion vessels close to him. And if you want a challenging game, definetly enable the Yor, Drengin, Arceans and Altarians. Those 4 are the most powerful military civs in the game, and cover all alignments(Drengin evil, Altarians good, Yor evil/neutral, Arceans good/neutral). Another pain in the B-Hind are the Torian Confederation. You'll notice t
The Yor are the robots, the Korx are mercenaries. Anyway, yeah, you could Mass Driver them out, or you could try a really big troopship(8k+) and use Information Warfare for one big battle.
Why oh why did you rez this thread from the cripts of deceased conversations? There are 2 more carriers threads active.
LOL! Neutered, hehe. I never use Mass Drivers, something about lowering PQs puts me off. I do, however, use alot of Tidal Disruptors when evil. The AI doesn't know how to build up his planets, and unless there is something I need(a capitol or a hyperion shrinker or something), the tides will rise and the cities will fall. And I thought Mini Soldiers were the good option, you know, sacrifice the robots and not the men.
Aren't Plasma and Disruptors in the Beam Weapons types of pulse weapons?
I am casting Healing Breeze on I want an aircraft carrier!!!!!
You said if the target have 3 Droid Centries. You forget about the fact that offencive technology 1) Take Less Space (in v1.3, false in v 1.3.1) 2) Cost much less 3) He must have the defenses of a good type. considering how cheap a fighter is, getting a fighter with another set of weapons is a a matter of several turns. Also by the time i have Black Whol
Actually, no. The survey ship will often plot a course right inside the fog and it will turn out to be an anomaly. Normal behavior.
I tried to make an event that would trigger and convert the nearest class 0 planet into a class 5 planet, and after that destroy the trigger. The trigger was a starbase, that was destroyed after the creation. I tried making it trigger every time that starbase was constructed, but I failed miserably. Just doesn't work without coding something like that in.
Anton, you're full of it. The was it is now, smaller ships are much less powerful than larger ships. Why? Because all weapons on a ship are fired at the same time, and count as one shot against one enemy ship. A wing of 5 Tiny hull fighters each with a Blackhole Eruptor will theoretically do 5-125 damage against an unarmored target. If the target has 3 Droid Sentries 3, however, that damage will be 0. A Large ship with those 5 BHEs will do 1-125 minus the 1-30 from the enemy defense, meaning
The AI will sell you any of his planets for hundreds o thousands of BC. The AI will buy one of your planets for about a hundred BC. That is, if you invest in Diplomacy, Influence and have a Galactic Bazaar. It seriously sucks. The same with spacestations. Doubly so for mining spacestations.