The_Regicide

The_Regicide

Joined Member # 1869182
3 Posts 367 Replies 15,532 Reputation
Reply to Popularity in Game Talk

It's how the other civilizations like you.

4 Replies 4,251 Views
Reply to carriers in Warfare

Since it usually comes from me, I am not accustomed to sarcasm from other sources.

76 Replies 406,488 Views
Reply to carriers in Warfare

Star Trek carriers? Umm... only in Star Trek Invasion. Shuttles are never used for combat. If you want good examples: Battlestar Galactica series Stargate series Freespace games Starlancer games Freelancer games X games Star Wars everything Those are all great examples how fighters are implemented in space combat. Now all I want to do, is a nice Huge hull, call it the GTVA Colossus, and give it wings an wings of fighters, bombers, interceptors and a whole

76 Replies 406,488 Views

Point 1: You are barely making any sense. Point 2: Stop shouting. Point 3: You can mod v1.0, it's just a bit different than 1.2, different mods folder and stuff.

10 Replies 6,075 Views

Isn't the game hard-coded to only 6 hull types?

12 Replies 6,011 Views

Once, I managed to hold taxes at 100% with about 90% approval. I had 3-4 maxed out Morale resources in that game, and was building more VR centers than factories /brag Anyway, what kryo said is right, it's mostly gradual, but every 10% there's a small drop off. The one at 80 is even bigger than 90, kinda weird that way.

4 Replies 2,973 Views

There is a difference between the flavor-adding events that don't dramatically effect the game, and a game-breaking super nova. The flavor-adding events have a reasonable chance in happening, and never make or break something. A doubling of a planet's base quality, or an improvement of all planets in a sector is sure handy, but you'll probably never find a game in which you can point and say "He won because of that class 32 planet." A game-breaking super nova would have a really miniscul

7 Replies 4,492 Views

I believe I have found a sure-fire way to make me the dominator of galactic combat. Simply be the first to develop a weapon, for example Missile Weapon, well into the second generation, then develop defenses for that same weapon up to about the same place. Then sell it to every other civilization. After that, start developing your own weapon technology. The AI will go along the lines of that tech because that line is the most advanced of the three. In my last game, I successfully made the whole

9 Replies 6,792 Views

Loyalty helps against influence, Morale/Approval/Happiness does squat. To boost loyalty, other than with Race Abilities and anomaly bonuses, you can build Re-education Centers to prevent defections. IIRC. I never had to do it myself, mostly it's me who's conquering.

5 Replies 4,019 Views

Had the "double base quality" happen to me 2 games ago. Ended up with a class 64 or something planet. Happened to the Arceans this time. Luckily, I was in war with them, so I could take over the class 48 beauty with ease. Been a long time since the area boost happened. And in no way is it a gamebreaker. Sure, it can help alot in certain circumstances(having a class 64 planet pumping out ships), but nothing dramatic.

4 Replies 6,123 Views
Reply to Fast ships in Game Talk

In one game with me as the Yor, the 50% faster galactic event happened. As a result, I was equipped with constructor, colony and freight ships that had about 100 speed. Sure was fun, that game.

4 Replies 3,110 Views
Reply to carriers in Warfare

Yes. See, sometimes the AI gets funky, and while you're on your way to invade and wtfpwn the Drengin, the Torians get paranoid and attack you. Between the Drengin missles and armor, and the Torian beams and shields, it really pays to have a backup. And the AI loves to declare war on every little bit on Bright and above. Normally, the missiles are the most powerful, but lately I've kinda remodeled the weapons and techs a bit so they're more balanced. For example, I made the Black Hole Gun ha

76 Replies 406,488 Views

Yes, that's what I guessed, was wondering if anyone actually tried it. I'll try to find some time tonight to do it myself, stay tuned.

15 Replies 26,104 Views
Reply to carriers in Warfare

Yes, but the AI focuses, and rarely ever uses multiple defense types. By using multiple different weapons, I have made the vessels effective against several races. I never have only a single-weapon armed vessel(unless in the very early game in special circumstances), and only arm my flagships with three different systems.

76 Replies 406,488 Views
Reply to carriers in Warfare

Hey, If you look carefully at the first screenshot after the stats it looks like a giant hamster laying on its stomach with a smiley face and its hands on its chin like a kid watching tv. I lold.

76 Replies 406,488 Views

Well, I didn't introduce any revolutionary new stuff, and used AI values from buildings of the same or roughly the same type. Didn't notice any wierd things in the use. BTW, can anyone tell me if it's possible to upgrade the initial colony and the starport, but to have 2 separate buildings? What I mean, is if it is possible to make it so that you upgrade your initial colony or starport within the game? It's just this little idea I'm having...

15 Replies 26,104 Views

Instead o just rebalancing and fixing numbers, you might wanna be a little bit more creative. For example, I felt that Neutral was just a bit > Good and Evil because of the NLCs(which I moved after Disco Spheres for balance and ease of use), so I gave Evil a special Warmachine Facility with 20 Military Production, and I gave Good a special Benevolent Farming structure that acts as both a farm and a morale building to a extent. You might also wanna reenable some buildings and techs, like the Anti

15 Replies 26,104 Views