The_Regicide

The_Regicide

Joined Member # 1869182
3 Posts 367 Replies 15,532 Reputation

The way the ability works for the Super Dominator is really good, because throughout most of the game(until you reach the top 30% defense and weapons techs), you really don't want to risk war with them. That was a good idea, even great. But the Super Organizer for the AI is a bit weakish. Works good if you attack them, but that's about it. Maybe a boycott effect could be a good punishment? So all the races that side with the SO will terminate any treaties, alliances and trade routes with the

6 Replies 5,610 Views

I do like the way morale works, but I think a 300% farming tile is pretty much useless. If you have a class 12 world, there is no way to use the 300% tile without a MASSIVE hit to the planet's morale. A 20B planet needs a third of the morale buildings a 34B planet needs, and with two fertility clinics it can function rather well as an invasion training world, and can even make money with the rest of the tiles as stock markets. What I'd REALLY love is a 300% morale tile. I think that would ju

57 Replies 25,046 Views
Reply to HP module in Modding

What it would do is effectively create a fourth type of defense without all the muss and fuss of hardcoding a new type of weapon/defense pair. You do understand that someone would have to actually open up the code and change alot of stuff for that to work, right? So the "no fuss of hardcoding" part goes straight out the window.

15 Replies 9,180 Views

Hmm, it seems my upgraded starports DO work, just not from the planet screen. If done from the galaxy screen they work. Nope. When it seems to work from the civilization manager, it actually isn't. It says it is building a ship, but does nothing really. The same bug happens if you remove a starport from a planet that was building a ship.

16 Replies 8,699 Views

100% stupid and unrealistic? Damn, how do you make screenshots in this game?! I have achieved 100% several times, with the total approval of about 70-80%. Trust me, it's not impossible. Hard, yes. Impractical, yes. Ultimately unuseful, yes. But not impossible. Hell, in the last few games alone, 81% taxes would produce about 20% approval. Just by accident.

41 Replies 18,663 Views
Reply to HP module in Modding

First, replace all the with ( and ), so you can show us the complete form. And the game doesn't recognize it because it doesn't have a function that would allow that. No health, repair or whatever modules can be added. Believe me, I've tried.

15 Replies 9,180 Views

Yeah, been there, tried that, failed miserably. Some things are for some reason hard coded.

16 Replies 8,699 Views

It's just the ship, not the complete Stargate mod. EDIT: BTW, preversion is a nice word. Hehehe... Kinda reminds me of this movie with this mad scientist and this world war and this doomsday weapon

44 Replies 36,169 Views

Multiplayer is a waste for a game like this. Period. Have you even been around this community?? Maybe only 5% of this community wants that in this game. A turn based game that takes as long as GalCiv2 to finish, you are out of your mind. I certai

37 Replies 15,959 Views

Well IMHO, Diplomacy and Trade are vastly overpowered. After building up a traderoute with each faction, focusing early on diplomacy, and building all the wonders that enhance diplomacy, trade or influence, I have successuflly made myself Friendly to all the other 8 races. Up to the very end of the game, until I had all 3 weapons and all 3 defenses maxed, as well as max engines, hull and miniaturization, I had never built a single military ship. My empite was huge and very ripe for the taking, b

10 Replies 5,411 Views

Hmm... A Daedalus with invisible Mark IX torpedoes. Could work... but there's always the risk of a device not going off, and maybe that's why they don't use them. They did lose 2 nukes on 2 wraith cruisers that one time when they managed to stop the detonations, so I think they're affraid of handing a Mark I

44 Replies 36,169 Views

Thanks for clearing that up, StormWeaver. Did the finale air? Cause I'm still hoping to see the Apollo be an entirely new design.

44 Replies 36,169 Views

Yes, the 303 was just the one and 304 is the mass produced battle cruiser. But the ships are not related at all. The Daedalus and Prometheus projects were running concurrently, and since the Daedalus ran into some trouble and needed Asgard help in finishing the design as well as donating some technologies, the Prometheus was built first. After that, it was clear that the effectiveness/cost ratio for the Daedalus was higher than the Prometheus, so they abandoned it. I want an Ori Destroyer! W

44 Replies 36,169 Views

No, it's not the mass-produced X-303, because the Daedalus is a completely new design with new technologies, and a bit larger than the Prometheus(RIP). The Prometheus would most likely be a Medium vessel in GalCivII, whereas the Daedalus would be Large. The Daedalus is also a carrier, and the Prometheus was a destroyer with a small complement of 302s.

44 Replies 36,169 Views

If a ship traveling at warp speed were to drop out of the warp field, it would probably move at FTL speed in normal space, and soon collapse into itself and produce a mini black hole that would become saturated(assuming the theory of singularity saturation is correct) in a short time. Well, that's atleast how I picture it.

110 Replies 44,672 Views

Yeah, it irks me so. There are a few others that badly centered, like the giant slightly curved engine-thing, part of the constructor. You know the one, right? And the normal engine-style one(block on a stick) has badly oriented points... They're really minor issues, but they really bother me.

5 Replies 2,879 Views

You are right when you say that electrons replace each other as they travel under a DC current, but an AC current does not force the electrons to travel as waves. The electrons just change their dirrection of movement every time the current changes sign. The electrons do however, travel in waves as they move through the empty space between each atom in the circuitry. <

110 Replies 44,672 Views

Your "wavelength" is your resonating frequency. Not exactly the same thing. It's because theories like these the most accepted one is the duality of properties. Electrons in current travel in waves because of two reasons: 1. Material density - sometimes, such as in nonabsolute martensite steel, where the medium has different crystal cells 2. AC current. In DC current, electrons travel by replacing each other. Think of a diode display with two colors that travel from left to righ,

110 Replies 44,672 Views

People in ships, starbases, cargo, colony and troop vessels as well as construction ships are enlisted personell. For all intents and purposes they do not exist.

11 Replies 8,778 Views