Who is in charge of the planet improvement file? And ensuring that improvements are linked properly for upgrade?
CrispyMouse
If you change the window size it does not matter if custom window is selected or not.
I loved how after I had reinstalled to the new release and was in the process of installing the Multimedia, was I asked if I wanted to upgrade to 0.77.009
Would it be possible for new anomolies to appear as the game progress. Some sort of random event that "spawns" a slew of anomolies for everyone one to explore?
I think we have different ideas about what PQ means.
I can understand not being able to colonize lower level planets at first but higher level. Survey Crew to Colonization Minister: "Sorry sir, that planet is so perfect for our biology that it is impossible for us to colonize at this time." Sorry but that makes no sense. This Planet Quality measure how well we can survive on the planet. Thus higher is better. In less there is something to the statement "Too much of a good th
That is impressive response time. One more reason why I like Stardock.
Actually I was thinking it sounded like the Beserkers.
If the ship has at least 1 in a defensive stat then that stat will be improved by a defense anomoly. I image it the same but have not test that with offensive anomolies. I also have not tested to see what results if you have stats in multiple areas, if only one increases or both increase.
But the dyanmics seems to slightly favor those who have more ships. That is, in play testing, we've seen 4 fighters take out 2 medium sized ships. Just wanted to emphasis this for all those who are worrying about larger ships always winning. Could just be from the fact that by gettin
There is an option in the Main Menu to center (or not) on ships that are moving on autopilot.
How can you tell that these ananymous posts belong to a particular person? That is certainly beyond my knowledge and level of use in any forums much less this one. By the way thank you for calming your language .
It seems that Caracarn stated very clearly that (s)he was in agreement with you. This is a simple argument, If you let your kids play, watch them while they do it. If you cannot watch them, do not let them play. Chances are that your son will not cyber in front of you. Then (s)he comments on
The only way it would make probes redundant if it became cheaper to build the constructor, create a new starbase, build the needed constructors to make a sensor platform then it is to build a fleet of probes (and maintain) with the same range as said star base.
That indeed is how it is suppose to work. In the PlanetImprovements.xml file it is set to a limit of 1 per planet.
Well I was just matching the display name to the tech ID from the file.
Likewise two of Expert Logistics. The second should be Ultimate Logistics.
Similarly there are two of Adv. Planetary Defense. The second should be Supreme Planetary Defense.
In the tech tree all of the Starbase Fortifications are misspelled (they are spelled Fortifation). Also the last one should be V not IV, since there are two IVs.
In the tech tree there are two Superior Starbase Defense Systems, one right after the other. I think the second one should have the display name of Ultimate Starbase Defense Systems.
The Trade Center needs to be set as an upgrade to the Adv Market Center. Like wise the the Invention Matrix needs to be set as an upgrade to the Research Academy. So to the Xeno Farm needs to be set as an upgrade to the Farm.
Would it be possible to make the sort by selection a drop box if you click on it. It gets time comsuming to also be rotating through the possible sorts.
This is also true for Defense boosting anomolies. This is with my flagship in both cases.
When I get the weapon anomoly that add +1 to my ships offence nothing happens.
I agree with the fact that the AI should scout a little first (but I thought they were suppose to know were all the good stuff was to begin with). So there should be an formula that computes a planet's colonizability based on distance the colony ship needs to travel and the Planet Quality. But since I colonize PQ 2 planets I can hardly say that the AI shouldn't. PQ 2 planet's can give me an extra research center, and increase my range. It