Mystikmind

Mystikmind

Joined Member # 1280585
66 Posts 2,833 Replies 2,239 Reputation

He's talking about ship defenses. And here i was thinking this thread was about starbase strategies.... silly me! Even ship defences fail to keep up with weaponry, but different to starbases, a player can change the defensive capability of ships to suit whats going on at the time.

54 Replies 23,974 Views

Your thought was to give them advance trading and they not get trade so they could not estabilish trade routes? Sounds like a neat trick! A good way to slow down the AI on much harder levels. If it worked that is! Not cheating either since you would be using somthing designed to be annoying for the player, somthing designed to stop you

18 Replies 11,458 Views

There are a few things to consider... Firstly, never underestimate the AI's ability to CHEAT! less important issues such as your base influence in that sector might simple be too little for the starbases to work with. I assume you can see what improvements are in the planet? You would be very unlucky if they have the 're-education' project there!

5 Replies 4,898 Views

Patience is a virtue.... Sometimes the computer just takes ages to complete it's turn. If ever i have this problem, i just go to the toilet, get a drink etc etc, come back and it's all good again!

15 Replies 6,996 Views

I can confirm this happening to me as well. If i remember correctly, it happened for the first game i played after i installed the latest patch but hasn't happened since. Oh yea also i had some trouble with upgrading ships - the upgraded version would revert back to the old one after saving. This problem seems to have fixed itself too.

4 Replies 3,732 Views

Yea, definately a hardware issue triggered by the game. You can be pretty sure that anything forcing a computer reboot is not gonna be the software you use... it is just the key that happens to unlock an existing weakness in your system.

28 Replies 15,737 Views

A good guide to follow is this... any older tech that would cause the AI to grumble if you tried to trade it to them with a more advanced one, is a tech you can skip with no penalty.

18 Replies 11,458 Views

Well,,unlike the Evil's weapons,,the Good's Defences never becomes obsolete as well as getting a permanent bonus. huh? i'm confused, did you mean that the good's 'starbase' defences never become obselete?? What super modified version are you playing anyway????

54 Replies 23,974 Views

my guess is s/he's trying to pump a Dune mod, which would mean s/he's drinking/injecting spice. hahaha i will pay that one, made my day

10 Replies 6,997 Views

If you play the Dreadlords campaign on 'normal' level, the Dreadlords typically will not escort their transports. All you need to do is built super fast ships with good sensors and miniscule weapons with the 'cargo hull'. I named mine 'hunters'. Use them to scoot arount the dreadlord ships and kill all their transports. Dont bother building starbases or planitary defences. Focus on technology untill you have the doom ray then have LOT'S of fun exterminating Dreadlord ships and their pat

1 Replies 2,023 Views

Well, every morol deserves at least one good moral. Doesn't it? Eh? my spelling of moral? yea i'm not sure morol is even a word??

33 Replies 16,627 Views

My guess is that too many funding-empowered people at Stardock are persuaded by the larger IT-world assumption that most PC users are scared by math. I disagree with this on multiple levels and hope that my assumption is wildly misguided. Maths scares me horribly! Not because numbers scare me but because they used the word 'maths' in school

11 Replies 12,121 Views

I agree that the event as it now stands can be a "game ender." Perhaps I was just having a "Lemony Snicket" day, but after the pirates destroyed every single ship in the galaxy, and every starbase but one of mine, I finally built up my tech to get some ships that could at least begin to go up against them. Then I got the plague event. Discovered the cure. Then I got the ec

33 Replies 16,627 Views

Lucky the races in Babylon 5 weren't as chiken as these guys or the shadows would have had a much easier ride!

14 Replies 4,744 Views

I've always considered "gifted" to be the real head to head and not tough even though the AI is getting a slight bonus because there's so many things we humans do that an I wouldn't do that allow us to make better decisions tactically that save us a few resources here or there. Assuming your a veteran player of course. Newbies are gonna be h

11 Replies 12,121 Views

Having the same crash problem here. Yet Beta2A doesn't just crash on autosave, but manual save as well all the time once reach the mid-game... This is what i first thought, but then i realised i wouldn't necissarily know if it was crashing on the autosave. Just as easy to asume it might be if the game ever crashes after hitting end turn. Bec

15 Replies 8,371 Views

I think also the more times you reload a game, the more chance of getting problems. This is true for all turn based games as far as i know. However i have noticed that the reloaded game in Galciv is not identical to its save. Notice if you rush buy a colony ship, save and reload the game, you don't get the colony ship next turn! Ergo a different game to what you saved. I think this is most likely what is behind all the saved game instability.

15 Replies 8,371 Views

Yes. Don't use auto save. I keep 3 saved games and rotate between them. I always save every turn unless i didn't do much. That way if one is destroyed, i have 2 recent backups and not much to repeat. Yes it is tedious and a pain in the aSS but definately necissary.

15 Replies 8,371 Views

I thought there was an option to stop surrendering? Otherwise i would imagine it is difficult to give the AI the ability to surrender more reasonably. Simply because every game is different and progresses differently. So you may well program the AI to surrender intelligently under set conditions, but how to do this for conditions that vary so widely from game to game?

14 Replies 4,744 Views

i don't play evil that often. I played evil once.... back in Galciv1, mid game i lost all my best planets. Never bothered playing evil again since that moment.

54 Replies 23,974 Views

It dousnt matter if your computer is fast(it does matter if it is slow!!). when loading a game, your computer can be limited by the speed of your HDD.

8 Replies 2,667 Views

High influence levels and influence starbases really annoy the AI. Fleets of powerful ships however make the AI love you. So if you want a non military victory, you will need to use a military victory strategy!!!

54 Replies 23,974 Views

What ever it is your drinking/injecting.... please stop!

10 Replies 6,997 Views

generally do not build enough fleets that I am willing to tie several down defending starbases. Very good point, also the AI is more than happy to fly around your starbases defended by fleets and attack undefended ones in the rear. I usually put several starbases with fleets far enough out that the AI cannot fly past them and reac

9 Replies 7,845 Views

As far as the neutral choice being better than the evil choice once in a while, I think this has always happened. I always assumed it was Brad's way of inducing us to read the choices more carefully and actually think about these things rather than just Pavlonianally clicking evil (or neutral, or good) every time we see the popup. Also i th

9 Replies 5,292 Views