Hi I was just wondering what the AI attitude plusses and minuses are for? Theoretically they are suposed to give you an idea of what things are reducing or increasing the attitude of an AI player towards you. I say 'theoretically' because, well how can i put this,, i cannot seem to see any kind of 'harmoneous' relationship between what the plusses and minusses are reading and the activity of the attitude level? Or am i missing somthing here?
Mystikmind
having so many powerful pirate ships is strange.... more believable if it was a random invasion from some unknown race or the dreadlords
I tried playing the 'dreadlords on parade' games many times. Since i am not allowed to reduce the number of AI players, the dreadlords get creamed every time.
I am currently in a map where none of the planets im playing on has more than one farm, oddly enough the event that keeps ocurring is the wormhole that opens up and increases population growth. That was great at the start of the game but now its just devestation my morale, seriously I am wondering why morale is so heavily affected by population.
Too bad there is no option to select for no anomalies. Because why would anyone want to race for treasure when all the other contestants have maps??? stupid!
maybe it is somthing as simple as a forced disbandment due to lack of money?
In the second example, this seems a pecularity in phrasing. My military strength is 205, but the enemy's is ONLY 214? Since it's the higher number, it would seem the intensifier is either unneccessary, or should be under my strength, since it's the lesser of the two numbers. Any information the game gives you which relates to military, economy or
I thought this post was going to be about somthing interesting like the shadow vessels in Babylon 5! I did actually find babylon 5 player mod ships for galciv1 some time ago, but i couldn't figure out how to make any of them work. I don't even know how players could even make them in the first place - perhaps they are just 2d figures i dunno?
Just thought i would reply since i feel sorry for any posts with zero replies hehehe
There is no action in Galciv that is totally immuned to crashing. Click on a certain ship - crash, click on a certain menue option - crash, try to attack somthing, crash, find an anomoly - crash, try to save the game - crash! Oh and my personal favourite.... end turn - crash!!! hehehe
It'd be pretty unbalancing if it were granted to all ships, not just those built locally--it'd basically be a fully developed military resource that was impossible to lose. And no other colonization events have any effect outside the planet they occur on either. Agree. So if i have a high level of espionage, i can see what colonisation b
I can understand keeping the Starship bonus to that planet, but thats a little tedious, especially if you have made another planet your primary starship factory. I would think the bounus would be avlible to your civilizations. but thats just and opinion. Also, this seems like a trade item too me, its a bonus you get when you make deals with pirates. so shouldnt you be
With the shipyard bonus, such a ship would be boosted to 34 beam attack. What shipyard bonus is that? Do you have to be evil to get that shipyard? I havn't tried evil yet so i don't know. I'm playing dreadlords expansion and i have not seen any shipyard that gives ships a bonus except for the one that doubles hitpoints for ships only in orbit
I like sensors the way they are. However, since ships on sentry duty are unable to distunguish between enemy ships and non enemy ships, this makes it very much desiarable that there be a sensor range of 'ZERO'. Because i would much prefer to have zero sensors if it meant i could be freed from this intensly aggrivating problem of unesissary ship activation. I truely DESPISE being plaqued every single god forsaken turn by all my ships i didn't want to use, It's enough to drive a guy insan
That's why you don't see a difference. Since any fractional amount of attack or defense is simply dropped, you won't see a benefit until you build ships with at least 3 in one attack category, in which case it would be increased to 4. Psi weapons are available to evil civs. They're very expensive but have very powerful attack for their location in the tech tree.</td
Are you building ships powerful enough that the bonus isn't lost to rounding? AFAIK it's working fine, as I use such planets as my own primary shipyards when I get that event (and when you build ships with the psi weapons, you DO notice the bonus). FYI, the bonus should be listed on the planet's details page (make sure you didn't colonize multiple planets that turn
The starship bonus gives a boost to both attack and defense for ships built on that planet (like a military bonus, but local only to that planet). I am not seing this in the ship's details. They appear to be identical in every way to ships built in other planets?
As far as I know, that bonus increases ship production. Damb, thats a shame. I was hoping to be able to build ships that can withstand high end weapons. As things are now, i have to use up just about all my ship space on one specialised defence in order to have a dreadnaught that can withstand a 90% dead, lone frigate!
There is an exponential increase in unhapiness for populations even slightly over 20' never build more than 2 farms or one farm for home planets. There is no technology or project that exists in the entire game to get your population above the 20 mark 'efficiently'
Hi I was just wondering what the starship bonus does? The one where you get to decide if you want to deal with pirates or steal the orbiting ship when you colonise a planet? I got a 45% starship bonus in this planet, so i made it my manufacuring capital and filled it with factories. Funny thing is, all the ships i build there, arn't showing any bonus compared to ships built in my other planets??
FYI: Don't use fleets in that situation. When ships are one on one, and both ships would end up destroyed, the attacker will survive. One VS one is how I deal with those 187 attack merchant ships (and any other similar single battle situations). All I have to be able to do is hit for it's remaining HP. You don't even need Chaff . Good trick
Is it making the same noise for other applications too?? because if it only makes the noice for Galciv and notheing else then that would be strange. You can get software specific noises like that if your sound card spits the dummy but you would have to have speakers plugged in to hear it. Also the system speaker can make freaky noises but i think like only when you but the cpu in backwards and stuff like that!!!
I would recommend answering yes just for fun to see what happens, Save it first tho.
That sounds like a good idea. Especially since hull hitpoints and defences do not keep up with high level weapons technology currently. This results in a 'one for one' effect which totaly dissregards fleet sieze, ship strength or ship damage. In other words, you can have a fleet of 10 super dreadnauts, attack one lone enemy frigate with 90% damage and you still loose one of your ships!! totally REDICULOUS.
Please post your debug.err. He might not be getting one? or he reinstalled everything and put the expansion packs in the correct directories and solved his problem?