ShadowTekNet

ShadowTekNet

Joined Member # 1017010
7 Posts 69 Replies 6,390 Reputation

Yeah I agree, but just the research and economy bonuses, and all govs should have them anyway, and its easy to differentiate them with other abilities ST PS. Im gonna play a few games to test out everything to make sure theres no bugs in this before releaseing it.

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I still dont get it, guess Im dense.. a post reminiscent of the cheat code post I made I take it? I changed the post and apolozized for it, not sure what else I can do there. ST

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Of course ST you think its lame cause it's a free forum that you don't need to pay $ Huh? What do you mean?

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I dont understand the way these forums work.. sometimes after 30 minutes a post shows up in the resent posts list on the left, sometimes they dont, sometimes a forums topic is updated to latest posts, sometimes there not, are certine threads given priority over others? Are all posts screened before they appear (accounting for the long delay in there appearance) Im just curious so I know how it works here. It can take a hour for a post to appear here.. why? Ive never seen for

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BTW Im thinking of makeing the upgradable colony and starport avalible to all gov's and makeing the following changes... changeing the building that inceases your soldier ability to +25% to +%75 but makeing it so you can only have 1 per planet.. also... military branch: 1. Adding a building called "Advanced Orbital Coordinator" (one per planet, upgrade from the normal orbital manager)replaceing the current starport upgrade (as that would be avalible to all)

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Surely all this changes is the text that is displayed in-game, not the actual bonus as used in calculations? I just tested this by changing the bonus line economics to a soldiering bonus. It display it as such in game, but upon switching there is no soldiering bonus to my race. Isn't all this hard-coded? In which case you can't surely seperate out the

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(See post above before reading this one) New govenmental buildings : Federation : Advanced Learning Centers (formally Neutrality Learning Center) Bonuses: Same as NLC Merchant : Advanced Colony (upgrades from your colony building) (new building pic) Bonuses: Food (18) Industry (20) Economics (10) Military : Advanced Starport (upgrades from your starport) (new building pic) Bonuses: Starship Quality

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Ok heres how I set them up: Federation path : 1. Interstellar Republic Diplomatic and Culture bonuses 2. Star Democracy More Diplomatic and Culture bonuses 3. Star Federation Lots More Diplomatic and Culture bonuses Merchant path : 1. Kleptocracy Economic and Trade Bonuses 2. Agorocracy Greater Economic and Trade Bonuses 3. Plutocracy Gre

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Come on guys, csddab and MOIISKA, do either of you really care how the other plays, do the two of you really want to hate each other over a freakin video game when you have never even met each other? Granted, your argument has spawed into a personal thing between the two of you, but I cant help but feel responsible, its a game.. like many before it, and many after it, its stupid to hate each other over this silly crap, you have a difference of opinion, respect each others feelings on the matter

106 Replies 55,262 Views

Save your money...heres one for you (undocumented) ctrl+shift+p make ALL planets colonizable (raise them to max-36), as long as you have the magical PQ ability (the 8 point ability I think), every single planet in the game will become colonizable with 6+ open spaces ST

9 Replies 4,147 Views

Yes, but I want to be part of the community here, not alienate myself from it, though I was supprised at the response to my opinion, I like the game, and I want to contribute to it, and I want people to enjoy anything I may have to offer, and enjoy what others offer, not turn people off due to a post on cheat codes I made, its not worth it. Plus, I went about expressing it in a stupid way. ST PS/EDIT: I Havent changed my POV, I just went about it the wrong way (money

106 Replies 55,262 Views

People are still posting in this thread? I droped it awhile back, yes the $500 was a joke (ok it was a bad joke) Obviously SD wouldnt take it seriously. Everyone has a right to play as they see fit (happy) and you do need the debug mode to test things out when your makeing a large mod. I was wrong is asking them to remove them, sorry I mentioned it, and especially in the stupid way I did. ST EDIT: I have changed the first post in this thread as its inf

106 Replies 55,262 Views

Well one thing that can be done is you can make 3 tech gov tech branches per alignment. But have two techs that give bonuses toward the government there studyng and the last tech actually gain the gov, that way each alignment would open up 3 government tech chains and you would have 3 governments per alignment. ST

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ShadowTek: Your "Jewelry Vanishing Bug", is it where the Jewelry is still on the ship, but just rearranged in an odd fashion, or is the Jewerly actually being completely stripped from the ships? Compleatly removed, only happens to added ships though, not ones I build in game. ST

114 Replies 59,528 Views

A more prominent problem we have here in these forums are replies of this type that cause long 'flame' posts to follow and lose the topic completely. Please think before replying like this as it is uncalled for and not needed in these forums! Each member has their own point of view on a posted subject and we should all respect that view. If you dont agree with it then say

22 Replies 9,611 Views

A few screenshots: The new tech Government path before choice: http://img120.imageshack.us/my.php?image=galciv220060606132112659nd.jpg The choice: http://img190.imageshack.us/my.php?image=galciv220060606132232482vc.jpg The Govenment branch after choice: http://img201.imageshack.us/my.php?image=galciv220060606132321707nw.jpg ST EDIT: Doh, fixed screenshots <img src="http://images.stardock.com/gc2/T_DL/smiles/Mad.gif" border=0 A

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BTW the new govenment names were off the top of my head at the time to make sure everything works, I'll come up with better names for the merchant and military gov branches (no idea what they will be yet though) Also as good, neutral and evil are eliminated as there now part of the govenments, all the ethical bonuses will be changed to government bonuses. Some of the ideas Ive been kicking around: Federation: Bonuses in dipomacy, moral and research A n

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NOTE: See posts 11 and 12 for updates Hi, Ive been working on merging governments and Ethics, as well as adding more govenments and I believe I have it. Heres what Ive done. 1. Added a new tech after Alliances called "Govenment Path" this was formaly the Xeno Ethics tech 2. after Govenment Path is learned, a popup box appears asking which form of govenment you wish to follow is a. Federation b. Merchantile c. Militaristic You will see n

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sigh (god I hate baby sitting) no onowak I wouldnt make you feel bad, just think before you post... problem solved.. ST

106 Replies 55,262 Views

@ onowak, your post was a troll post, I stuped to your level to respond (I couldnt resist, but I should have refrained, Im a bit buzzed and amused, plus I like the comedy attempt) Anywhoo, I made my point, so not much else to say on the matter other then reacting to other posts... which everyone has a right to post there opinion.. so as Im done with this thread as its run its course, feel free to rock on with it <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0

106 Replies 55,262 Views