|
The races should not all be alike!
|
61 |
Game Talk |
|
|
Raceconfig.xml
|
2 |
Game Talk |
|
|
When can we expect 1.2?
|
8 |
Game Talk |
|
|
Gripes
|
17 |
Game Talk |
|
|
Swarms of small fighters versus captial ships
|
38 |
Game Talk |
|
|
Diplomacy and trade
|
12 |
Game Talk |
|
|
Approval intervals
|
11 |
Game Talk |
|
|
Beaker cost for techs should be displayed
|
9 |
Game Talk |
|
|
The AI is hopeless
|
53 |
Game Talk |
|
|
How much do the AI's trade in-between?
|
2 |
Game Talk |
|
|
The races are unbalanced
|
26 |
Game Talk |
|
|
Do you pay for unused military production or not?
|
1 |
Game Talk |
|
|
Changing weapon type focus mid-game
|
8 |
Game Talk |
|
|
You shouldn't be able to see where enemy ships are going
|
7 |
Game Talk |
|
|
Is diplomatic victory less rewarding in terms of score?
|
4 |
Game Talk |
|
|
Diplomatic advantages/disadvantages in relation to the player
|
10 |
Game Talk |
|
|
Combat
|
6 |
Game Talk |
|
|
Planet invasion exploit
|
9 |
Game Talk |
|
|
Fog of war viewing mode
|
6 |
Game Talk |
|
|
I don't understand how influence works
|
13 |
Game Talk |
|
|
I don't understand how influence works
|
2 |
Game Talk |
|
|
Ships in orbit
|
6 |
Game Talk |
|
|
I'm winning battles I should be losing
|
19 |
Game Talk |
|
|
Ai builds multiple starports on planets
|
9 |
Game Talk |
|
|
What is the difference between social and military production?
|
1 |
Galactic Civilizations II |
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