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[MOD] Autumn Twilight - v2.3 Release
Gaunathor
298 Replies
Jan 1, 2017
Making a player-usable custom ship style
kryo
45 Replies
Oct 7, 2014
MarvinKosh's Space Weapons Fix Mod v6B (updated 31/08/2014)
MarvinKosh
507 Replies
Aug 31, 2014
Introducing: The High Resolution Graphics Mod by LogicSequence
LogicSequence
210 Replies
Jun 3, 2014
Creating Custom Planets in GalCiv 2
CaretFarmer
98 Replies
Mar 17, 2014
RELEASE: Kryo's Hull System Mod
kryo
317 Replies
Dec 1, 2013
Modding Tutorials
Macmatt
39 Replies
Sep 12, 2012
A Modding Guide
CariElf
85 Replies
Jan 12, 2010
Screenshots of Mods in action
Frogboy
25 Replies
Aug 27, 2008
Recently Active Posts
Post Title
Author
Replies
Last Reply Info
FlavorText in own campaign
MabusAltarn
2 Replies
Mar 10, 2013
[GUIDE] How to autoplay without crashing
MabusAltarn
0 Replies
Mar 6, 2013
adding ship components to tech tree
ArcAngel
2 Replies
Mar 4, 2013
Access to the shipyard
Iggore
3 Replies
Feb 27, 2013
tech tree issue
ArcAngel
0 Replies
Feb 26, 2013
campaign races
foxtwo8
1 Replies
Feb 11, 2013
GC2 Twilight of the Arnor Mod Validation program.
MabusAltarn
12 Replies
Jan 30, 2013
Custom Race Home Star Name
Patrickwl
1 Replies
Jan 12, 2013
Has anyone been able to convince the AI to upgrade its influence starbases?
bbr91
17 Replies
Jan 11, 2013
Modding Raceconfigh.xml
Patrickwl
1 Replies
Jan 7, 2013
Custom Trade good crash
Patrickwl
4 Replies
Dec 29, 2012
Major Races and other questions (New Modder)
windclan
31 Replies
Dec 27, 2012
Modding weapon animations (.x files)
MarvinKosh
0 Replies
Dec 10, 2012
Ai dont move in own scenarios
p0larbear
0 Replies
Dec 10, 2012
campaign technology
foxtwo8
1 Replies
Dec 7, 2012
super mod
admiralWillyWilber
6 Replies
Dec 7, 2012
Mod data loading glitch
LordZorinthrox
3 Replies
Dec 4, 2012
Modifying base range
Nobz Leader
3 Replies
Dec 2, 2012
Need Help with the Ship Component Editor
InfrequentHazard
4 Replies
Dec 2, 2012
Repair Starbase mod
LD1977
6 Replies
Nov 29, 2012
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Hi everybody, I have a problem with starbase repair. I am playing TA, custom civ with Thalan tech tree, but I think the problem is general. When a starbase has no space for additional modules, it refuses to allow a constructor to open the repair ...
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