My concern is that as is. The food production allows for really large population on really large pq worlds. That's good. What's bad is that morale/approval buildings do not effectively keep people happy. Even on a PQ 7 world, where you basically have 1 tile for everything... 1 for Colony Center, 1 starport, 1 factory, 1 lab, 1 farm, 1 trade center, 1 entertainment/virtual reality. The result is that the farming allows a population that you cant keep happy.
If I may, I would tweak farming or tone it down as well as increase effectiveness of morale improvements. If a planet is colonized it gets a base of 3 mt/week food. Basic farming, I'd say should grant an additional 2 mt/week. Capping it at 5 mt/week also population limit at 5 b. Each additional farming upgrade would grant either 2 or 3 mt/week.
Earth (your starting planet).. omg. My point here is you need approval > 30 to have population growth. at 8 or 9 b you'll be in low 30's unless you devote lots of tiles to entertainment, which admittedly I didn't or dont usually. Being my first planet I strap on 3 factorys and 3 labs asap 1 entertainment 1 trade center and another factory / lab set to fill out planet.
Another thought is to align the tech tree together, morale improvements come about the same time as farm not 3 times as long.