Does anyone have any info if anything is going to change when we land on a new planet?
Personally I disliked in GC1 that as soon as we land on a new planet we can start building things at normal speed and be fully 'developed' just like our home planet, in fact if tthe planet Q. is higher than earth it made sense to move most of the pop to this planet to reap the benefits instantly.
I would rather have to make a number of choices besides the random colonisation event where you have to concentrate on certain tiles say in order to be able
to exploit them the way you want the colony to develop.
This sounds like it may already be like that or is it just tile X is a farming tile y is industrial and thats it? I'm unsure how but new colonies should require that you need to nurture them before they are self sustaining and all the key elements of society are functioning. For example: You should maybe have a minimum of 12 turns before a colony can start to create its own colony ship? OR If new colonies had an additional costs(charged to the home planet say or Economic capital) intitially until you achieved certain tasks that make them self sustainable and get production etc from 0 (day 1) up to full speed say 24 turns . This would make AI and players reconsider the rapid expansion strategy to concentrate more on development earlier in the game.
IMO the game GC1 favors rapid expansion over sensible colonisation. Frogboy mentions himself that GC2 is not about grabbing all the best planets.early....so could we have any more detail, then we could give better suggestions?