I have a starbase on top of a rally point. I can't read the name of the rally point. When I zoom in and mouse over the name of the starbase pops up. Is there a way to show the name of the rally point underneath?
That's strange. When I have a starbase on top of a rally point, the name of the rally point is always shown right below the starbase. No need for a mouse-over. I have to zoom in a little, so the map is no longer in tactics-mode, but that's it.
I want to edit my list of rally points and reroute constructors to other rally points so its important to delete the correct points.
If you click on the starbase, then the rally point beneath it will become active too. This will replace the area of the UI where you usually see the tech you're currently researching with a new display. It contains the name of the rally point, its coordinates, and three options (Move, Details, and Disband).
Next question: I also have some starbases that seem to take almost an infinite number of constructors to level up.
The numbering of available modules only takes those modules into account, that you can install right now, even if you have unlocked subsequent ones.
For example, you have an economy starbase, and the only modules you can install at the moment are the Trade modules. You have researched up to Master Trade, so the total amount of modules available are three. However, the display will say "1 Module Available", because you can only install Trading Post right now. The Advanced Trading Post requires the Trading Post module to be installed first, so it isn't available at the moment. Same for the Trade Center, which requires the Advanced Trading Post module.
Is there a correct or better way to do this kind of asteroid upgrading?
Truth be told, I rarely bother with asteroid mines anymore, because they are too much of a hassle (take forever until they are fully upgraded, and are then easily culture-flipped). Heck, I even reduced the time it takes to upgrade the mines in my mod, but that helped only a little. Nowadays, I simply upgrade my starting miner into a second colony ship.
However, if you're really into asteroid mining, then your best bet is to do it manually. If you click on a mine, you can see its current version, and if there are any upgrades possible (though you have to unlock those first). Beyond that though, I can't help you. Sorry.