turned there tech values to 5 so it will take them one turn per tech
With "tech value", do you mean AIValue or Cost? The former has no effect on how long it takes to research a tech, but on how much the AI values it. The latter, on the other hand, does. If you set the Cost to 0, then the tech will be automatically known at the start of the game.
As far as the abilities are concerned, I'm not so sure about the values. Especially for Speed, Research, Creativity, Luck, PQ, Weapons and Defence. If you set the Cost of all their techs to 0, then they won't need to research anything, making the bonuses to Research and Creativity unnecessary.
The other bonuses, however, mean, that their ships are unbeatable. Their weapons and defences now have twice the original maximum value (e.g., Nightmare Torpedo now does a maximum 50 damage, instead of 25), while the Luck bonus makes sure, that they always will use their maximum value (e.g., Nightmare Torpedo always does 50 damage, instead of a random value between 0 and 50). The Speed bonus makes sure, that there is nothing you can do to escape them.
with the 72 class thing maintenance will put you in debet so I top out at manufacturing centers and save money.
That's why I said "you just need to use those tiles wisely". Those planets should provide you with enough money to rush-buy everything you need.
I did, back during DA. That's why I know, that this is completely OP. I also didn't have much fun with it, because there was no challenge at all.
A weird thing though I can't speak to them when I see there world (probably because there not supposed to I know)
Yes, they are hardcoded to prevent you from speaking to them (same as the Pirates). They also won't talk to you, but if you take control of them, then you can talk to everyone else as usual.
but they are not at war with anyone which defeats the purpose of having them.
The automatic perma-war state, the DL normally start out with, is hardcoded. They only way to have it and the DL without cheating, is to use a scenario.
What do I have to do to make them EVIL warmongers.
They are already Evil. As for the "warmonger" part, add the following tags to them:
<AIAbilities>100</AIAbilities>
<Aggression>100</Aggression>
<FinancialResources>100</FinancialResources>
<CPUUsage>100</CPUUsage>
The first will make them use better AI algorithms (smarter), the second will make them more aggressive (higher chance of declaring war), the third will give them more money from taxes (you can set it as high as 200), and the last gives them more processing power to make their decisions.
I cannot guarantee that they will go on a war-path, if you add those tags, but it should increase the probability. Even if they don't, they will still be better off than without the tags.
(fyi I got a great idea give them spore ships!!!)
The Korath AI Personality is the only one capable of using spore ships, but, in exchange, it is incapable of using troop transports. If you change the DL to use AIP 7 (the base AI of the Drengin, Korath, and Yor), then they will only use a generic version of it. You have to be able to edit the DL in the Choose Opponents screen, in order to give them the Korath personality.
However, AIP 7 is a terrible AI, if you want the DL to be able to colonise. It doesn't colonise planets, if they are located within foreign influence, or are too close to it. Occasionally, there are some exceptions to this behaviour, but that's how it usually operates.
Also, I'm not sure, if Super Abilities even work for minor races.