I thought it best to ask this question in a PM instead of in the open forums.
Regarding the use of Dread Lords as an opponent (in fact if my assumption is correct even as multiple opponents). What's up with that? Is this considered standard ARC play these days (I'm just asking, not criticizing)?
If so, what's so great about Dread Lords as an opponent? Is the benefit pretty much restricted to your ZYW style of play or is this something that would apply to longer games as well?
I intended to do a few ZYW's however I probably go about them differently than you do. In my case I really only care about the "big" game but if it's realistically possible to win the game before the first year is out without compromising the final score then fine I'll do it if only to see where I am at year 0.
My 1 million point DL game was severely restricted to everyone else's comparable game in that I could not use the "feature" of going bankrupt and continuing to spend, so in my case it took me two years to get to the point I can get to now in only one year. I still haven't managed to submit even a partial game because I'm still trying to adjust the mechanics of getting everything to finish up at about the same time, but soon.
This would make my ZYW score more dependent on early conquest and population growth and less about tech spending however extensive tech spending is involved in order to get all the requisite techs soon enough.
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The first letter basically was nothing but whining that you cannot use the same features as I do in my "Negative Balance" strategy. Which is your own fault because you didn't update your game to the latest build - which makes perfect sense as you've put this game down for quite some time.
Here's my answer:
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From : Maiden666
Sent: 4/17/2010 4:00:20 PM
Mumble,
I shall be vague as most of these stuff actually is secret to the Empire. I hope for your understanding of this.
The DL's "ARC" is, in fact, not a real ARC but some kind of glitch that can appear during the setup. Can't say what it exactly caused but this way it has been created first time (and noticed during the game). It does provide a fair advantage in a ZYW, and hence, in a big game, too - although one would have to make a specific strategy around it to use it for its full advantage. My playstyle (NB strat) does not do this. I had an advantage of this for the first 24 turns, and then, even a disadvantage, because it was swindle-time, but the DL's don't colonize....
I don't know what historically has been deemed standard ARC or "unallowed"; because this debate was simply before my time (as I didn't knew about the DL 1.4 problems). I just once had a MV game from DL 1.0 and was surprised to make as good as no points. It seems that the evolution of GalCiv was pretty big from patch to patch. But to come back to the ARC point, I think even "normal" ARC isn't approved by StarDock, at least, it was Cari's belief that a player could have a benefit from it. And that is *exactly* why it is done.... Having all opponents set to Breeder with points to moral will net 4 times the post-swindle population, which is then translated directly (and multifold) into score. However, the point is StarDock choose to ignore the subject (as caring for it would imply creating another MV-controlling systeme) thus everybody took it up, as long as certain tags from the xml-file isn't controlled by the game, it is free to change. And this logic applies to the DL-opponnent-status now....as it did to certain ToE-members who played TA games with stock-races who got another techtree....
Make no mistake, the ability to "spend" in debt (which is one pillar of the NB strat) won't get you anywhere with the all-econ approach that you usually play. One still needs to pay for everything he does, as well as there can't be any research done in debt. Thus, researching all basic techs you'll need is a prohibitive factor that delays this. Secondly, you can't buy any ships in debt. And, somewhere in an all-econ strat there is a point reached where one building and one ship can be bought on all planets, and this strategy will net the best Econscore, as well as you can have a relatively high Military Ranking from not so many Huge Hulls. What you will gain, once all ships have been upgraded, is to overbuild all starports with Stocks, which brings you one turn, nothing else.
I've looked into the Econ-strat in my first DL game, and simply couldn't find anything else to make it better. I jumped to NB somehow midway, and this way in fact detrimental. You either go this way, or the other way - right off y0. So, I think, you're still on-top with your strat, although I can't say how more you have improved/changed anything.
I'm impressed, if your writing means you can have 17k under the MSBA at the end of the first year; I only could manage 8k.
I wish you best of luck
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Well, if you look through my answer and compare it to the correnspondence that I had with GmOOnii you'll find that I did inform you about the nature of the DL ARC correctly, in no way did I try to use lies or deceit in order to confuse the topic. Of course I won't reveal the DL ARC in itself - because I respect GmOOnii's wishes, and also have an agreement to NOT disseminate stuff that was hosted in the protected forums at the Core. That's simply not how empires work. Why I should make an exception with you, I don't know - you've given me no reason at all. Somebody else might have taken it simply like a man.
Here's your response then:
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Sent Apr 17, 2010 17:24
I respect the "secret to the Empire" concept. On the other hand everyone must realize that all of this stuff becomes known sooner or later and usually sooner rather than later.
As far as the "legality" of something it's more determined by agreement within the community rather than by Stardock. And while it's most certainly true that we all exploit some part of the game or other there are certain things that would be considered cheating even though they might not get caught by coverage of xml tags. For example hex editing of save files is universally considered cheating and we're pretty certain folks have done so in the past even though there are checksum's and the like in the file to protect against such things.
It's not sufficient to say that anything that doesn't trip a cheat flag is fair game.
I guess the question is, and perhaps it's probably best just to pass this onto KP, how much is this information worth to you? Are you so certain that this will be considered no problem that you're willing for me to ask direct and specific questions publically? I mean it's one thing to set all opponents to Super Breeder, in fact that can legitimately be done inside the game with no ARC whatsoever. But the Dread Lords are *not* a legitimate opponent that can normally appear and then to say that you can have 4 Dread Lord opponents if not 9 in the same game.
As far as I know I can't even use 9 of the same legitimate opponent in the game let alone multiple undocumented opponents.
In all reality I think it's doubtful I even want to do this given that the Dread Lords do not colonize and for my style that's a pretty big negative.
But your description of this glitch is not particularly encouraging and I would like to understand more about this.
I think the best way to proceed is for you to pass this onto KP and let him make the decision as to whether he prefers that I ask these questions in a public thread or whether I ask these questions in the privacy of a PM. Let him make that call.
In any case I appreciate your candor such as you can give.
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Your answer is revealing in few ways.
First off, it cannot be overlooked that you suddenly shifted from overtly friendly to angry. You were trying to put pressure on me by threatening to maker this "stuff" available to the public - which is basically a ludicrous undertaking if you keep in mind that I *freely* and *openly* proclaimed (on my own) to use this DL ARC in my games. But although you were deceived in your logic - this doesn't resolve the fact you've just tried to coerce something out of me.
Further, you seem to be the opinion that Stardock doesn't have to say much concerning the legality of ARC methods - which contradicts the mentality you put up in this very thread by 100%. One of the many occasions where you shapeshift your opinions to accomodate your ends. In my land that's called "hypocrisy".
Now, when you address me in private you behave as being the GrandMaster of the MV who always has the right for the last word - while in the publicitly of the GC2 forums your head is stuck * * * of the executives here.
Another thing you've got totally wrong in your example to lecture me about the fair use of ARC is the all-Breeder-approach. In DA, you CANNOT set up all opponents to Breeder using the in-game race-editor. You have even given the answer to 'why it cannot be done' by yourself - but apparently didn't realize it. You say, you cannot use the same opponents 9 times - and that's exactly why you cannot play against 9 Torians or 9 CustomRaces. Ring ring ring.
And given the fact that you are playing all-Breeder - which is a colonization-strategy that focuses on the AI strength to colonize the whole galaxy, while the player rests easy in his chair expecting to take over the game once the AI is finished - how can you say that you've done a legitimate change that isn't a big deal?
I mean, why do you do it then? Why don't you let the Yor be SuperIsolationist still? The answer that we can all guess: It would disrupt your strategy if the Yor would have a central starting place. Ummm.... Colony Ships with 3 parsecs speed? ....but yeah, no big deal. [sarcasm]
Then you have the Drath - let them gang up the races, so they will stop colonizing and start building Troop Transports & Fighters. And... and.... and....
.... none of these SuperAbilites will contribute to your strategy, but in All-Breeder the ColonyShips will hold a greater pop, a better colonized planet will grow faster pop and have a higher tax reward - which will give the AI more resources to build further colony ships. Bingo!
And this is basically justified by the *absence* of a comment by Cari - which you twisted into an *okay - do it*. Now I'm not saying here that this is soooo utterly wrong here, esp. that I myself acknowledge ARC as legit, all right, all Top25 players do it. But it shows how you bend and twist the situation to suit your own standpoint. Get honest, at least with the thing you do with this game.
And this is the whole problem - your "this ARC can be done in-game" was a purposeful lie - because you've made a post in the ToE-site were you acknowledged that one HAS to alter the xml-files to enable all-Breeder. If you want I post a quote of it here....
How do you expect that I, or someone else, should trust you?
I've asked you now for proofs to backup your various claim - but you are uncooperative. Why?
Why can't you post your email or PM correspondence with Technician? Why don't you post the full sentences from Kryo's response, in an un-altered way?
And these questions put us into the right place to examinate your next letter:
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I sent a copy of this to KP as well.
First off. I'm not going to tell anyone. In fact the only reason I posted what I did was because I had already tried out what the wiki said and was unable to get it to work. However I figured it might be close enough to scare you into saying something that might give me an additional clue.
However usually the best clue is simply the fact that something can be done. Once you know that, then if you apply logic then it usually turns out that there's really not all that many combinations of things that can be responsible.
After all, the real Dread Lords config is sitting in GalCiv2\DarkAvatar\MetaverseData\English\RaceConfig.xml for all to see and compare to the *.customracexml files that we all know and love so well.
At first I was fixated on the <RaceID>23</RaceID> and the <CivType>5</CivType> tags as the most likely source of difference between Dread Lord behavior and "normal" major race behavior. But I literally tried pretty much all combinations of these two thing in conjunction with using the the Dread Lords inherent abilities and default techs. And while I did get some of these configurations to work in sandbox mode none of them worked in metaverse mode and even in sandbox mode none behaved like I thought Dread Lords should behave. In other words all of them colonized like major races and otherwise were indistinguishable from a major race.
In fact I had done all of the above prior to posting in the ZYW thread, but at that point I had given up on the configuration for the moment and was continuing on in my current game with my current strategy.
You know how when you're trying to remember something and you know you know the answer but you just can't think of it and then you forget about it for awhile and then suddenly out of the blue while that is the last thing on your mind it suddenly comes to you? Well that's what happened to me. I went back to the old Sherlock Holmes adage that if you've eliminated the impossible then whatever's left *must* be the cause no matter how improbable. And so I gave up on the <RaceID> and <CivType> tags and figured it had to be something else. At first I didn't think much about the <AIPersonality> tag. After all that was something that you could actually change when you edit any race. But then I was scanning all the other races and I noticed that <AIPersonality>3 was not used in any other race. So I tried changing one of my stock ARC files to <AIPersonality>3 and I'm sure at this point you know exactly what I discovered. The changed AI used it's default colony ship to colonize the system secondary but other than that did build another colony ship or colonize another planet. Also when I talked to them on March 1st they seemed to have a lot of money, like in excess of 19K bc's. Also it seemed that they didn't reseach much if anything and so would be a ready source of cash to fund the severe deficit spending that an Altarian Technologist goes through in the early part of the game.
I'm not going to pretend that I know everything there is to know about this. Nor have I developed a strategy to take advantage of this "feature", however I will.
The point of me telling you this is related to the offer that I made to gmOOnii to join her empire. I wanted to make sure that you realized that my offer to her was genuine and not just a sleazy way for me to discover your "secret" because it was pretty obvious to all that it was really gmOOnii that really discovered this.
The real reason that I offered to join her is in fact precisely as I stated in my response to her thread, which is that I could never join the number 1 empire and even if I could, at this point I probably have burned enough bridges that I wouldn't be welcomed in the first place. But that's OK. If I really had to choose between having a good teammate or having a good opponent, I would opt for the good opponent every time because there's really no glory in beating folks that no longer play the game. Win or lose I find it more fun to compete against the best rather than team up with the best and compete against no one.
Please take this as a compliment and not as an insult. I do not now nor have I ever hated or even disliked the Kzinti Empire. If there was anything about the Kzinti empire that I disliked it was the appearence of people "jumping on the bandwagon" to get the 1st place medal with no work whatsoever on their part. Again please don't take that as an insult, it's merely how I and most of the other folks at ToE saw things.
In any case like I said, I offer you something that neither the dead nor a teammate can, which is competition. Certainly not at the empire level because there is not a snowflake's chance in hell that gmOOnii and I and whoever else that's still playing the game that we could possibly attract could ever overtake you at the empire level. However at the individual level that's an entirely different kettle of fish. You might win or I might win, not knowing is part of the fun. I hope you can see it that way as well.
Best Regards,
Mumble
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This letter actually does back-up all my previous conclusions multiple times. Again, you make up some stories....
For the reader of this thread who isn't aware of the truth behind it I will comment it. Despite Mumblefratz claims of being so intelligent and having found out our strategies by looking at the game and its folders - what did happen in reality is that he already gained entry into our protected forums and was syping there. Oh Mumblefratz you are so godd* clever. Really! Shall I say it again? You badly need it, don't you? Arrogancy without end. I'm speechless here...
And the beginning is really interesting. Basically you say that the theatre you made in the ZYW thread was nothing but a hoax in order to scare me into giving out additional infos. And there in the ZYW thread you use phrases like "it wasn't reasonable of me to think like this" while in this PM you say the exact opposite of it. Contradictive as always.
Other folks would be ashamed if they would have to use such ways, but you even seem to take pride in it.
But the most interesting thing is that you stae that "you won't tell anybody" and also that you will develop a strategy to take advantage of this. Now maybe this is true or just another lie to trick me into thinking we are somehow partners in crime or whatever you may think in your twisted mind.... I just see you stating you will use it, then you won't use it, here A then B, then A again, and so on and forth, in pretty every forum posts you make here in GC2 or in the ToE site.
At this point, for me, all your credibility is lost. I'm not going to put up with all these lies.
Trust is based on truth - which is experienced over a longer period. Lies do destroy trust immediately. In Germany we have a saying: "You don't trust a liar - even when he speaks the truth". That's now our status quo.