There are a few techs that have slightly varied costs depending on the civilization, but I'm not aware of any differences of the magnitude that your experience suggests (aside from NLCs for Torians). It may have more to do with TA's tech-count inflation...at certain points, inflation rises from 1x/2x for non-weapon/weapon to 1.4x/2x, then to 2.1x/4.5x, and finally to 2.8x/6.1x. So if a civ goes for weapons immediately (or planetary invasion), it'll cost them much less than it would if they wait until the 30th or even 50th tech.
Warp III isn't that hard to get if you make it a priority. If I didn't have more important things to get, I'm fairly positive I could get it by turn 10 in almost any tree.
The AI bases the value of the extreme techs on how many (uncolonized? can't remember) of those type still exist-but I never bothered to see if there was a modifier for Barren for Yor (Isolationist) or whichever two Adapter has or Toxic for Korath (Spore). Note that this applies both to selling it to them and buying it from them.
Sidenote: PI and successive techs count as weapons tech, but defense techs do not, for this purpose.
I don't know what motivation the Altarians might have had-perhaps the Drengin were raining troops down on them?
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Tech trading is the ability to trade techs that you own to another civ.
Tech brokering is the ability to trade all techs that you own; turning it off means you can only trade techs that you have researched. So if I have tech brokering off, and I trade for PI from the Korx, I can't go trade PI to anyone else-but the Korx can. It works kind of like trade goods, except it doesn't prevent other civs from researching the tech (and thereby being able to go trade it).
2.0's spy system changed how you can raise your espionage level, but you still need agents on a planet to siphon technology (which, by the way, agents on a planet no longer increase your intel level, either).
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What difficulty are you guys playing?
Players used to complain about the AI group-researching, but disabling tech brokering mitigates this issue to a large degree; not to mention that the AI shouldn't be that intelligent below at least Tough.