New player with a few questions
Bought this game 3 days and this game has consumed all of my free time. I haven't played a game this good in years. I've only played a couple of games so far. I have a few questions though I can't seem to figure out. These are the questions I couldn't find an answer for using the search function.
Stations and ships. Is there any way to get them to coordinate together? It seems every time I have any ships on the same tile as a space station and someone attacks that tile they only attack ether the station by itself or the ships by themselves. Never both at the same time. I have yet to attack a tile containing both a station and a ship.
Planetary approval. Does this statistic help in resisting influence take overs? The reason I ask this is because the AI colonized 2 planets in my space that where in the same solar system as one of the planets I had already colonized. I wasn't able to build up enough influence on that planet alone to flip ether of them over (I know you need 4 times the influence before they start converting) so I built an influence station right next to one of those planets and researched the influence tech most of the way through. Please correct me if I am wrong, but as I understand it the closer a planet is to an influence starbase the more influence rating a planet receives against it? I upgraded this station all the way up to +152 influence before one of the planets finally flipped and it was the farthest planet with more population than the one I built the station next too. I had to build a second influence station next to that planet and upgrade it to +152 influence as well before the closest one finally flipped. This while time that planet had over 10x the influence rating to flip it, as opposed to the minimum 4x, yet it was the last one to flip. I knew this because of spies. Is the length of time required to flip a planet dependant on the influence rating only or are there other factors involved such as planetary approval? I hope this explanation made sense.
Trade goods. If you build a trade good is the effect empire wide or does it only effect the planet it is built on? I know some specifially say they effect all planets but some are pretty vague. An example. The repair bonus from that nano repair bot trade good (I forgot the name). Does that only work on the planet its built on or will it work on all ships regardless of where they are? Another example. Afrodesiac. Does the 50% bonus effect all worlds under your control or just the world it is built on? More examples. Xanathium Plating. I think I spelled that wrong. Does the increased HP % only work on ships built from the planet that trade good is on or does it work on all ships regardless of where they are?
Repairing damaged ships. I know you can accelerate the repair amount by parking them in orbit around a planet, but does the repair amount increase if that planet has a starport?
Construction ships. Two questions here. First, if I design a construction ship with 2 construction modules will it allow me to add more than one upgrade at a time? Also, if I build a starbase with it will it allow me to do the initial construction plus starbase upgrades? The same goes for trading modules. Is there a benefit to adding multiple trading modules to the same ship? Second question. I've noticed if I try to build the default construction ship from scratch the build cost actually increases. For example, the initial construction ship costs 55 to build. The same cost as just the cargo hull with no mods on it. If I try to reproduce that same exact hull the cost becomes 55 for the hull and 20 for the construction module. Its the same ship, same exact stats (speed, range, etc), but suddenly it costs 20 more? Is this a bug or are default ship designs supposed to be cheaper? The same goes for trading modules. Is there a benefit to adding multiple trading modules to the same ship?
Non-mechanics related questions now. Is it worth upgrading the basic freighter ship to add engines on it? Will it increase trade income because the ship makes its trips faster? Is it also worth putting weapons and hull plating (+ HP mods) on them to prevent them from getting blown up in a war or will it even make a difference?
Are there any benefits to forming an alliance with another race if you're not going for cultural or diplomatic victories?
What do economic and research treaties do? I don't fully understand the explanation in the manual .
These are all the questions I have for now. Thank you in advance for answering any or hopefully all of these questions.