Glad you enjoyed it mamabaman. I shall write another AAR sometime soon, so any ideas or suggestions for my next story are very welcome.
The Game behind the story:
This AAR is loosely based on one of my first games with the Twilight of the Arnor expansion pack, and it was also the first game in which I gave the Korath a serious go.
The settings (as best I remember them) were a large galaxy, with abundant, scattered stars, but rare habitable planets. Difficulty was set to normal, as I wanted to take the new features of the game for a spin, and try to get my head round the new unique tech tree for the Korath.
As you might expect on such a difficulty I quickly carved out a respectable empire, and thought that I would sweep to victory without too many problems. But that was before I discovered spore ships.
At first glance the idea of just sending one of these ships to an enemy planet and having it conquered instantly, no fuss, and no possibility of losing was very appealing. I could essentially turn up in orbit around an enemy planet and say "you lose!". So I built loads of them.
I spored dozens of enemy planets and worked on my evil genius laugh, thinking I'd found a quick way to victory. Oh how badly I was wrong. Now anyone vaguely familiar with spore ships and the Korath will have worked out where this is going.
Having all those newly spored planets, with bugger all population and a ton of improvements generously left by my exterminated foes, cost a lot of money. The upkeep costs of all those improvements wern't balanced by tax income from a large population, so the bottom fell out of my economy.
Now all this extermination hadn't exactly gone down well with the neighbours. It had gone down so well in fact that I got the "at a secret meeting it has been decided that the Korath menance has grown too great. The war has expanded" event. The world and his uncle all declared war on me.
Trouble is without a viable economy ship production and upkeep became rather problematic. My fleets got slowly wittled down as I struggled to replenish the numbers of ships. I realised aggression wasn't going to win the game. An alliance, and influence victory were also out of the question given the situation. So I looked again at the new ascension victory condition.
I'd put down an ascension starbase near the start of the game, just to see what it did more than anything else. Not being enticed by a 1000 turn clickfest to acheive victory, I forgot about it pretty quickly.
At this point there was nothing much to lose though. By this point I'd worked out that more ascension starbases = less time till victory. So maybe if I made a play for the ascension crystals and concentrated my defenses around them I might have a shot at avoiding a humiliating defeat. The remaining ascension crystals (untouched by the AI) were scattered through my territory or were within easy reach of it. So I built starbases on them, and hoped for the best. With all 5 crystals the time till victory decreased to about 100 turns. I thought I might be able to make it.
What happened next was one of the best examples of cheating from the otherwise good and honest AI. My enemies gathered their fleets and flew them IN A STRAIGHT LINE directly towards my ascension starbases, passing by my measly fleets and ripe undefended planets. Know I can understand why the AI did that, after all it should try to stop me winning by ascension. But how did it know exactly where the bases were?
I ultimately fell victim to the AI's omni-vision. It's knowledge of exactly where everything in on the map is, regardless of such paltry considerations such as fog of war or any of its ships ever having been within three sectors of my starbases before they took them out. Now in retrospect I probably would have struggled to defend the starbases for the 100 or so turns against an organised enemy with my rag-tag remnant fleets. But I would have liked to chance to try, without the AI using its omni-vision to pwn me quite so quickly.
Suffice it to say I didn't manage to win this game. I did come to like playing as the Korath though. Spore ships, when used sparingly against high population planets or other highly resistant targets, are a great strategic weapon.
I suppose the main character of this story is a round about way of explaining how my enemies knew where everything was. A way of RPing away the irritating mechanic of the AI's omni-vision.