In the latest version of ToA (2.02, I believe), what's the difference between "crippling" and "masocistic" difficulty levels?
I can't see any difference when setting up a game; they both give the A.I. the following bonuses:
- 120% tax income
- +50% natural abilities
- max CPU usage
I want to play on one of these two difficulty levels, but I can't tell the difference between the two.
What are the differences? Thanks in advance