Yep, i've noticed the "invisible" flaws also ever since i started working on the XW fleets...
- There's an indirect solution to this though by having the style and its cfg/xml combos extracted from the mod folder itself instead of the usual dump into the C:\Docs.. with UD tagging.
- Design, save a temp game, and exit, reload and the new ships appear since they're now permanently available as UD stuff. But with the XC (for the Xcom fleet) instead of S? suffixes & so on.
- Which is why i will have to issue a "warning" to upcoming D/L'ers of XW-06A that they will have to re-create their own fleets by using templates only or through the above acrobatics.
What matters most is that all of the Total-Conversion assets MUST be distributed with paths dependant to the MOD folder itself only. I still don't want the mess created (by XW04 versions & below) by having to guess people's game directory locations (prefs.ini, RC backup extras, etc).
Root objects, i didn't know that one since my tech-tree luckily somehow missed such a situation... but it's good to know, tks.
PS; Btw, do you also have trouble accessing I-Mod sites? Or know if their ISP (1und1) finally was able to fix their server feeds from us in possibly, UDP usual flow(s)? Ping, Tracert - nothing resolved it on my side.
PS2; Just caused by these silly connection problems lately, i can't even follow up on your IDE progress or activate XW in the MMV. I was lucky enough last Saturday to grab their Client/Utility for it but everything disappeared soon after and since. Say hi to Stefan & Sven for me or give them s**t for this darn bandwidth cutting.