-Replaced TA weapon trees with DA weapon tree.
-Particle Beams I, II, III placed after Laser V and before Plasma Weapons because Plasma Weapons I, II, III got buffed.
-Thalan Space Militarization now requires Defense Industries. Thalan Defense tree untouched; Weapons tree otherwise identical to other races (modified DA standard).
-Removed Iconian +5% weapons techs, as they're dependent on Iconian-specific weapon techs.
-Other unique racial weapons (and costs i.e. discounts or overages) have been removed from their individual trees as well.
-Interestingly, when I try to remove them from the default tech tree, they are instantly given to the races that get them in their trees naturally in unmodded TA, and at no cost to boot.
WillingnessToTrade for all weapons removed.
-Didn't feel like setting a value for the ones that didn't have one (which is many).
-Additionally, WillingnessToTrade is set on a civ basis now. Not setting this value means I don't have to reconcile the Drath's value with the Yor's value, etc.
-AI isn't going to trade you weapons tech if you're ahead anyway (and this shouldn't be dependent on the WillingnessToTrade).
Because Nightmare Torpedo unlocks two starbase upgrades:
-Increased Nightmare Torpedo's cost from 6000 to Black Hole Eruptor's 9000.
-Set Nightmare Torpedo's prerequisite as Positronic Torpedo II.
-Deleted Black Hole Eruptor.
(May modify this, see below.)
-As soon as someone can tell me how I can get Anti-Matter, Quantum, and Positronic Torps to show up in the tree (preferably before Nightmare Torpedo), I can finish and upload it.