Yes I reported this back on July 14, it can be found under twilight of the arnor with title "most evil races not expanding" and was up to 3 pages long. Last post was Sept 12. I believe carielf said they had found something to do with "influence ratio" but not sure if this is the issue or what happened.
https://forums.galciv2.com/318189/page/1/#replies
Some players have questioned the validity of the error. I can confirm after being away since v196 that the bug still exists in 201. I just started a game, 9 players on crippling difficulty, gigantic map, hab planets=common, number planets=uncommon, stars=occasional, star density=loose clusters, tech rate=slow, 6 minor races, extreme planets=rare and the evil races are doing very poorly. The drengin and Korath seem to be the worst, not colonizing outside the 3 or 4 initial stars they do right away. Other races are then able to colonize the remaining planets around them.
I am ready to quit this round because they are not competitive. Want to stress that as I reported before, if I go out and edit the personality of these evil races to something non evil such as making them all krynn personality they will expand like crazy. I confirmed this back in the summer when initially reported. Hopefully we can get some more confirmation and then perhaps stardock will fix.
Folks I can promise you this is an issue and I am asking that it be investigated and documented here so we can get it fixed and make this a better game. I am not saying it occurs in every map size or difficulty level. I tend to favor very large maps and the crippling difficulty. I can tell you that one time I did find a 21 planet right next to drengin well into the game and it was way on other side of a gigantic map. This should never happen. Dean
Yes I reported this back on July 14, It can be found under twilight of the arnor and it was up to 3 pages long. Last post was sept 12. I believe carielf said they had found