Starbases play by the same rules, but they max out much, much lower. Endgame, you can kill off a fully upgraded starbase with a tiny hull ship (I've done it) without even having weapons bonuses. Midgame, a high tech small or a mid tech medium will do the job as easily.
They also take plenty of constructors, which winds up costing you more than it would take to simply build a fleet in the first place, in both BC and time.
So, yes, they're fairly useless (in terms of attack/defense).
You seem to be unaware of how attack actually works. Your 5 point defense versus the enemy's 16 missile attack is not going to be very effective at all; almost regardless of how many enemy ships there are or how low their individual attack is. It's worth noting that each weapon fires individually in DA and TA, so you might actually not take any damage the first hit or three, but the fact that defenses are depreciated as the defenses take damage on a per-round basis pretty much makes up for that and allows us to simplify things, at least for your scenario.
You're probably looking at on average 7 damage taken per round, and may even be higher than that, so in 6-8 rounds you're dead-during which time you pump out an average of 25-35 damage, which is not only spread out between the rounds, but has not been modified by the enemy's defenses. The reason I haven't done that is you imply that you have missiles, but don't specify what the enemy has for defenses.
So if the enemy's using medium or larger hulls, which to achieve 100+ hp it would seem likely they are, I wouldn't be terribly surprised if you failed to destroy any of them.
I may be wrong, but I seem to remember there being an option to show all battles as fleet battles. You might have to disable the "show fleet battles only when both sides are fleets" thing as well, though.