For an idea at what I'm try to do, here's some basics.
First, and something I think that should've been in the game from Day 1, every ability has 'flawed' choices. Economics 'Corrupt' -1 Point -10% Economy. This will allow Custom Races a little more flexibility.
I'd like to bring points to be equal overall, not worth 'more' depending on the ability they're used in. Since I've no limit on options, every ability has some cheap 'starters' (Economics 1 = 1 point, 5% bonus), but they escalate exponentially.
I've neutered Economics quite a lot for starters. Reason being, TA / DA made the economy 'harder' for a reason, and between the cheap bonus and the Federalist / Universalist government (I think Universalist is among the top choices, mainly for Luck too), it was almost too easy to 'undo' a deliberate change to the game. If you'd like to undo the change, you sure can, but be prepared to pay a lot of points and to earn it, pay your way with ability penalties.
As such, I'd like to know what people's overall impression with the abilities are. What is too weak, what is too powerful, what is just ridiculous. Speed is difficult because it's such a profound advantage, but there's no way to lower it beyond just 1 pc/week minimum. Hopefully by the end of the night I'll have something interesting.