Hey, Dragoon... have you ever considered sharing some of your experience and tricks with us all in a sortof kinda swift and direct "tutorial" on how specific GC elements and 3D Modeling processes work out?Texturing and polygon meshing enhancements from provided defaults (the UV files) is a strange activity to many of us inapt enough to create precision stuff or even adhere to the actual valid principles that the code engine rely on.It's not enough that the darn Hard-Points manipulation attempts are tedious while using the ShipYard within games or even that the Direct-X models aren't directly compatible with Blender (Dummies & currently available plugins for it, that is) or any other sharewares (I'll say again, i CANNOT afford 3dStudioMax!), if we could simply stick to a formal GC method when developping styles & fleets - our Modding_lives would be much easier.Please?
Sadly my skills only go as far as adding Normal maps and doing the lighting on ships.
And making it so that you can have streaks of the primary race colour where you want them. Anything more complicated and i'm lost. I tried learning to use Blender so that I could port Lightwave models into the game, but I failed in so great a manner, i've not bothered since.I have huge respect for not only people who make models, but also port them over.
What i've always hoped to see, is something like Starfleet command has, where there is some kind of community docks for people to upload single ships etc, for people to put into their games. It seems however that Galciv doesn't have that kind of community, which is a shame in many respects. Of course the upside is that we have a number of real big Total Conversions in the making, but I can't help but wish for some smaller scale ship model releases.
I have noticed however, that many SFC model makers now, especially those done for Starfleet command 3 include .X format versions of their models. However, just putting them straight into Galciv causes a crash.... which is a shame becuase there was a great TOS Battlestar and TOS basestar in Direct X format on Battleclinic that I would loved to have put in game.
Of course, assuming there aren't hundreds of textures and massive amounts of ships, i'd be happy to help people out and do the spec and bump maps if the model and textures are sent to me. I don't have the time to join a mod team, but would happily help out. I've got bump and spec maps for most of the ships in the Startrek mod, probably got some for most of the B5 Ships in the Library, and for the starwars pack over on I-Mod.. and I got some for the BSG models that have been released too. Most just lying about in various mod folders in my DA Mods folder.