Unfortunately there's only so much the editors can be made to do; they're basically just GUIs for the XML/text file modding. They can't be made to do any trigger-based scripting because there just isn't anything like that in the game engine to begin with.I do believe we're working on a scripting engine for the fantasy game (and by extension, GC3), so those should hopefully be a lot more flexible than GC2 is.
I understand the difficulty and am pleased there are editors at all.
Maybe the following are easy to add, I dont know? Making an option so the randomize all doesnt put all the same quality planets in, thus forcing the user to manually change all those stats? Or an option like, "spread out stars" randomize? Or an option like "Not 5 planets every star" randomize, or an option like "not tons and tons of resources" randomize?
As it is I see only randomize stars, planets, resources, no further option keeping it from loading an immense map with 300+ class 10 planets
Just the same settings as a new game like: Rare, Uncommon, Common, Abundant, whatever for stars, planets, resources; also, the: scattered, close clusters, loose clusters would be a superb add imo.
I may be missing something to this point already in the editor, but i have not as of yet found it, so lemme know if it already there Kryo and I'm just not seeing it.
Thanks