Updated video drivers-check
Updated sound drivers-check
1. Planet view-previous/next button doesn't go in the order you set it in the main window. I think it only goes by sectors or something? *scratches head*.
2. Combat view-screen flickers at the very end of combat sometimes or in some camera modes. With 1.95 the game becomes very unstable after any combat is viewed in the combat window for me. Everytime it will CTD within 1-3 turns after combat. Right now I am mid-game. I think the early combats were OK but as the game progresses the combat viewer makes the game increadingly unstable. It never crashes in the combat viewer, only 1-3 turns after the combat viewer is closed. I must save every single turn while at war.
I can give the system specs as well if needed.
Debug Message: *********END dxdiag info.*********
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: Using multilsample setting: D3DMULTISAMPLE_4_SAMPLES
Debug Message: Game Resolution: 1024 x 768
Debug Message: Running fullscreen.
Debug Message: HAL (hw vp): NVIDIA GeForce 6800
Debug Message: D3DPRESENT_INTERVAL_DEFAULT
Debug Message: Refresh rate: 60
Debug Message: Bit Depth: 32 bit.
Debug Message: *********Checking D3DDevice Caps***********************
Debug Message: A full-color cursor is supported in hardware at high resolution modes.
Debug Message: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 b2651910
Debug Message: Initializing sound card.
Debug Message: initailizing bink
Debug Message: Create setup screens.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: * Collectors Edition *
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Clear data definitions.
Debug Message: No files found matching mask C:\Documents and Settings\ManBear Master\My Documents\My Games\GalCiv2\ships\*.xml
Debug Message: No files found matching mask C:\Documents and Settings\ManBear Master\My Documents\My Games\GalCiv2\ships\*.shipcfg
Debug Message: Reading Star Names
Debug Message: Reading Star Names... Done
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\CustomMaps\*.gc2map
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\Scenarios\*.gc2scenario
Debug Message: Creating Galaxy
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clearing Turn Event Log
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Galaxy Size Set: 18 x 18
Debug Message: Creating Random Map
Debug Message: Creating Random Map... Stars
Debug Message: Number of Unplaced Stars: 110.
Debug Message: Creating Random Map... Planets
Debug Message: *************** Failed To Place Planet ***************
Debug Message: *************** Failed To Place Planet ***************
Debug Message: *************** Failed To Place Planet ***************
Debug Message: *************** Failed To Place Planet ***************
Debug Message: *************** Failed To Place Planet ***************
Debug Message: *************** Failed To Place Planet ***************
Debug Message: *************** Failed To Place Planet ***************
Debug Message: *************** Failed To Place Planet ***************
Debug Message: *************** Failed To Place Planet ***************
Debug Message: Creating Random Map... Anomalies
Debug Message: Num Anomalies: 300
Debug Message: Creating Random Map... Resources
Debug Message: Creating Random Map... Done
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\CustomMaps\*.gc2map
Debug Message: No files found matching mask C:\Program Files\Stardock\TotalGaming\GalCiv2\Mods\Default\Data\Scenarios\*.gc2scenario
Debug Message: TitleWnd: Quit Button.
Debug Message: Posting WM_CLOSE message.
Debug Message: WM_CLOSE message received.
Debug Message: GameUninitialize start
Debug Message: Killing hidden planet surface init thread. Waiting for it to die.
Debug Message: Aborting hidden planet surface initialization.
Debug Message: Hidden planet surface init thread dead.
Debug Message: Killing Galaxy
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clearing Turn Event Log
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Clear data definitions.
Debug Message: Killing Galaxy: Completed
Debug Message: Shutting down sound system.
Debug Message: Clearing sound and music handles.
Debug Message: GameUninitialize end
Debug Message: Device not cleared. 1 counts left.
Debug Message: D3D not cleared. 1 counts left.
Debug Message: Destroying Window.
Debug Message: Main Shell terminating normally
3. Can only launch one ship at a time from orbit because multiple ships can't be highlighted at once. Makes it very annoying to launch large amounts of ships from orbit.
4. AI (Iconian Refuge) offered me a peace treaty while we were already at peace.
5. AI fleets that are killed by my starbase remain in that square as 0 fleet boxes. They keep accumulating there until I restart the game. Could this be a reason for crashes? Dead fleets not being cleared out properly.
6. AI behavior-they won't attack mining bases even if it is the only good target and would weaken their enemies production capacity. I can leave all my asteroids completely undefended even against The Drengen Hordes!
7. Press the little triangle button to bring up the galaxy view map. Yeah I played for a longtime before I even knew there was a button there. You can zoom in but you can choose where to zoom to, you always zoom to the lower right corner. Either zoom should be disabled or zoom to cursor or edge scrolling should be enabled. Maybe this was thrown in at the last second before release?
Current game setup has led to an awesome game using Brad's best algorithms.
Huge map-anything larger sucks because you can only have 9 major and 8 minor races. With anything larger there is too much "breathing room" and everyone can be nicey nicey until mid-game or later. Now if Brad allowed 12 majors then a bigger map might be better. It would be nice to put all of the stock races in one game plus my custom race.
Tech trading off-believe me you will thank me. Currently I am in a tech race with The Drengen, their advanced mass drivers versus my advanced armors. With tech trading on I always had the best of everything which sucks. No hard choices. I also don't waste 95% of my game time in the diplomacy window anymore.
Blind exploration on-much more touch and feel exploration but the AI builds so many scouts it doesn't really matter for them.
All races set to intelligent with 100% CPU useage. I don't believe in giving the AI's cheats except they have more powerful race stats than me because I spent all their race build points to make them as specialised as possible. Going above intelligent just gives them extra income for free.
The AI's build too many colony ships and weaponless fighters at game start. They shouldn't be building combat vessels with zero weapons. Is this coded in so when they get a weapon they can "upgrade" quickly to have a massive fleet? If that is the case, sounds like a gamey player tactic. Who can blame the AI?
The AI Drengen and AI Torian Confederation I have had fights with have 100% offense and 0% defense on ships. Is that really the optimum strategy? Are they setting such high offensive rations because a race profile? My ship style which is high defense?
Thanks Michael