So I just ponied up and bought TA and I was thinking its about time to start wishing I could do things that are impossible in Gal Civ 2.
-First off I really think cloaking technology is essential for the new game, even though it probably won't be out for several years and by then cloaking technology will probably be as common in america as toast and soup. I mean how cool would it be if while going into a cold war with the Iconians of more likely the Krynn, you had to develope tachyon sensors to even locate your enemy's ships; and then they go and build a better cloaking device that doesn't use tachyon radiation. How great would that be? Great.
-Also, as mentioned above, cold wars are all too common in Gal Civ so I'm thinking beyond the upcoming espionage system, there needs to be better analysis system for the computer to see how effective there ships will be against others and factor in things like economic capacity and where critical strategic points are within both their and other's borders. Of course all this information is gained through espionage so having a good spy network would be essential for the computer to enact a successful campaign. Also, developers, what do you think about enabling the spy system to have mission specific functions, like terrorism and maybe getting agents for your operatives could be a sort of risky gambit like in real space life. I know I'm a bit of a spy geek but if we're really simming a civilization, spying is 40 percent of everyday government.
-And how about changing the resource system to something a bit more space realistic where the resouces are also found on planets and in asteroid BELTS. Resources should be commodities as well; like a Xinanthium Hull Plating mine on a few planets and asteroids that can only be mined with a higher level tech or posibly only used once a specific level of ship building is developed. If say the Paulos got a hold of the ore and then sold it to the highest bidder to further their weak colonization or espionage efforts.
-And I've gotta say, the whole random events idea is bloody brilliant. Adding more of these and maybe connecting them to every aspect of gameplay would be really cool. For instance, what if while searching an anomaly you find a precursor cloaking device that your friends can buy and your enemies can steal, unleashing all that into the galaxy. Or maybe getting an agent out of your enemy's capital reveals a sinister plot to start WW XVI using some kind of scheme to turn our allies against us. And if you don't have good allies or a good spy net, say goodnight.
I know its extremely early to be thinking new game, but this is how the ball gets rolling on great ideas. Anything anyone else can think of would be greatly apprecaited and also post tech modding ideas that you think others might like.