Right now, i'm fiddling with X-Worlds installation structure to adapt everything at "Total Conversion" principles.
- UFOD, TFTD, APOC (plus some mixing versions) dedicated and different
RaceConfig.xml files which can be moved out of a temp folder to
replace a continually single valid file in the usual DATA\root
location. No problem there, thorough verifications for typos, proper
tag lines -- everything loads up fine and works as it should.
BUT...
There's one tricky attempt that i'm having trouble with: Majoring the Minors!
The feature would be a fairly simple thing;
a) Take all the XW Minors and transfer them to be proper Majors with a
few editing of key lines (CivType 3 to 4, Movies call added, AI values
stuff, etc)

Take all DA_Defaults Majors and drop them down as Minors! By using
slots 13 to 20 and 27 to 30 while editing key items also to validate
how they should react.
Only problem is... The new Majors from 0 to 9 do not register correctly
within game (strangely, 10 & 11 -- KO&KR replacers -- DO show
up as they should); they're all given the default Custom portrait &
Logo and their RaceLeader name slot remains blank and their sector
coloring values seem to be coming from DL defaults, etc!! Duh-
What's wrong?
Or is this kind of modding really impossible to do?
I don't know what (why or even how) screws up the proper loading of values in such a tricky context.
A key element to this kinda feature is that my usual Minors get to have
Black as sector color which makes them tougher to discover or follow
through progressive influence (An extra challenge, in fact). As they
turn to be Majors for this Total-Conversion tryout, the concept of
*blackness* must remain for it to do what i intend or prefer to have.
Help!