I totally agree. For me, a turn-based strategy game is like a game of chess, and introducing arbitrary, game-altering events is similar to somebody coming by during a game of chess and moving pieces around or stealing them off the board. Perhaps some players would find this entertaining but most would not. Indeed, most would find the interjection to have destroyed the game.The whole point of a strategy game like chess is for players to vie under a common set of constraints that allows the most effective strategy and ability to win out. That is, you win by being able to assess the current situation, and then by successfully manipulting that situation into a future that you determine. But you can't do that if arbitrary events can interject because they destroy your ability to effectly plan and thereby your ability to effectively manipulate the current situation into a future of your choosing.Clearly, some people don't want to play chess, but those who do shouldn't have to put up with their game being messed up by somebody who thinks that doing so would be more fun.I for one would definately turn these random events off - if only I could find out how to do so. Any help on that?
So the great thing about Gal Civ 2 is that, those who don't want the Mega Events, can simply shut them off.
For me personally, I like a good well constructed strategy that spans the galaxy and leads to my ultimate rise to a ruby throne and dominion over all that I see, crushing the lesser races under my iron heal. However I also enjoy the challenge of constructing that strategy to be flexable enough to accomodate random changes. I admit to several Mega events causing me some consternation "At the time" but there is an emense satisfaction from overcoming that sudden and unexpected hardship.
Either way, play as best suits your preference. If you don't like the events, shut them off. I think the great folks at Star Dock had the right idea to make the game as customizable as possible for just that purpose.
Just my two cents.