I have lately started working on modding the political parties in
Galciv 2. Although this concept is far from new and original, I wanted
to get a bit of inspiration and help from you more experienced modders.
My mod will replace most of the political parties and give them all
more bonus abilities but also penalties, even when your party has a
majority of votes. Much like in Sid Meier's Alpha Centauri, no
political ideology will come without flaws.
I also want the policital parties to respect the spirit behind Galactic Civilizations.
Here is what I accomplished so far:
BELIEVERS:
Believers hold in mind the infallibility of their religious and political
doctrine. The citizens educated under this regime will show great
loyalty but their beliefs may infringe upon scientific progress.
Bonus: Loyalty+20 /
Morale+15 /
Courage+10 /
Research-15
Penalties: Morale-10 /
Loyalty-10
CARETAKERS:
Caretakers, whether they really have green thumbs or not, oversee the
preservation of planetary ecosystems. They unfortunately cause your
population to have a smaller growth rate.
Bonus: Planet Quality+15 /
Home planet Quality+10 /
Growth Rate-10
Penalties: Social Production-10 /
Morale-10

CORPORATISTS:
Corporatists place emphasis on the development of free markets and
industries that make your economy and production blossom. However,
social inequities caused by their politics can lead to skepticism from
the general population.
Bonus: Social Production+10 /
Military Production+10 /
Economy+15 /
Morale-15
Penalties: Economy -20 /
Interest Rates-50

FEDERALISTS:
The Federalists are big believers in having the government be somewhat
distributed. This decentralised state will give you greater logistic
abilities and also a well balanced economy. This party will make the
morale of your people tougher to monitor as many levels of government
create many levels of discontentment.
Bonus: Logistics+5 /
Economy+10 /
Diplomacy +10 /
Morale-10
Penalties: Economy-15 /
Trade-20
ISOLATIONISTS:
The Isolationists say they prefer to mind their own affairs, and let
other races mind theirs. Building planetary improvements is a priority
but their skills at espionage are also notable. Their protectionist
measures will affect your race's ability at trading with alien cultures.
Bonus: Loyalty+10 /
Social Production+15 /
Espionage+10 /
Trade-10
Penalties: Loyalty-15 /
Morale -15

MILITARISTS:
This party uses propaganda to glorify the ideals of the military class.
Your race believes it has a manifest destiny to control the entire
galaxy by enslaving inferior races.
Bonus: Soldiering+15 /
Attack+10 /
Defense+10 /
Diplomacy-30
Penalties: Hit Points-25 /
Military Production-10
ROBOCRATS:
The Robocratic party thinks most governmental decision making should be
lended to machines who will make better, selfless and more logical
choices than any sentient lifeform. Research and economy will be
prioritized but morale and diplomatic flair seem to be ignored by
Robocrats.
Bonus: Research+25 /
Economy +25 /
Morale-15 /
Diplomacy-15
Penalties: Social Production-10 /
Economy-15

UNIVERSALISTS:
This party believes in a powerful welfare state that focuses on the
needs and fears of all people. Eudaimonic ideas greatly improve morale
and influence, but bureaucratic institutions slow down your economy.
Bonus: Morale+15 /
Influence+10 /
Creativity+15 /
Economy-10
Penalties: Interest Rates-20 /
Morale-10
***
I didn't have time to test all these parties and I wanted your opinion
on their statistics. I would like them to be well balanced, which I
believe is quite understandable. Also, since English isn't my first
language, I would appreciate if you could point out any errors in my
texts. You're also invited to say your opinions about my choices in
political parties.
I will make this mod available in the library in about a week, when I will have decided what logo to give each party.
Here y'a go.