Well to me, the current system is based more on how MUCH advantages you can get from any spying rounds on a given race without being twarted fast enough by the opponents.
I sure would also like a more complex features_filled type of espionage context (I won't try repeating all what everyone & i've suggested in the past, cuz it's HUGE).
One of the key points to spying is that (if you're lucky or smart enough) once you get to the High Level you benefit from straight access to opponents' planet surfaces to inspect as you wish, reports are complete, etc.
True sabotage would certainly be a welcomed option, though.
Lemme give you all a few tricks to raise your chances at an optimal (almost undetected, at times) distribution of active spies;
- Hit ***only*** the buildings which are upgrading. The AIs just seem to
forget those quite often.
- Gang up on them planets. A single lonely spy has much more higher odds against it... three_four--- can seriously up the ant in your favor.
- Start with the nearest threat(s) in this ethical order; Neutral-Good-Evil.
- Never, ever bother with the Krynn - unless you have tons of inventory! (i'd recommend at least EIGHT). You'd spend tons of BCs uselessly as they can swiftly dispatch of anything present.
- Always keep a single spy into your roaster in idle state. It is quite helpful to just use that one to simply scan around every now & then.
- Once the enemy begins to target your Capitals & other important stuff, i'd say that your priority has shifted to nullification until it's all cleared up.
The essential is to stay
ahead of your choice of potential target races.