Hey, playing around with a new dual monitor setup, and noticed a slight bug:
My primary monitor is full 1600x1200, but my secondary monitor is running at a measly 800x600 (but that's fine for most of the stuff I do).
Well, GalCiv2 warned me that it doesn't support 800x600. It did, however, load fine at full resolution on my primary monitor. There probably needs to be something to make sure it's checking the resolution of the right monitor when there's a dual monitor setup.
And now, for the weirdest suggestion you've probably ever heard: Some sort of windowed full screen mode.
This is totally useless outside a dual monitor context, but WoW has it,
and I like it. The concept is that there's a mode where the game
appears to be full screen, but it's really a window without all of the
border decorations.
So, why is it useful? Well, it has to do with the mouse. With a truly full
screen application, the screen is literally "taken over" by the
application, and as a result, the mouse can't leave the application to
the other monitor. You still have to alt+tab to get to other
applications, even though they're visible on the second monitor.
With a windowed application, however, I can move the mouse outside the
application as I please. I can do something like, say, chat with
another person in a chat client or look up game information on a web
site while I'm in the game playing it.
So having a windowed application fill the screen allows me to have a "full screen" game where the mouse can leave the screen to another application without all of the fuss of alt+tabbing out of the game.
I know it's the weirdest suggestion ever, and that dual monitors is still quite rare. But something to consider?
And oh, yeah - don't forget that bug.