I've played this game for a long time, however I'm very lazy and spend most of my time hovering around Tough and couple of difficulties higher. Normally I just "wing it", and don't put a lot of thought into the numbers that various screens are throwing at me. I want to change all that though, and take the game more seriously, so I sat down earlier with the intention of paying more attention to my civilization's economy. This is where I'm a bit puzzled. I don't know which bonuses apply to what, and in what order. Some of the numbers don't seem to make sense. This is where you come in hopefully).
I started the game as the Torians and chose the Populists as my party. I didn't allocate any spare ability points or tech points, and this is how I started out:
Race Bonuses
- +10 Morale
- +10 Population Growth
- +6 Logistics
- (SUPER BREEDER)
Technology
I started out with the following technologies...
- Hyperdrive
- Galactic Warfare (+10 Military Production)
- Xeno Engineering (+10 Social Production)
- Xeno Industrial Theory (+10 Social Production)
- Xeno Economics (+10 Economics)
- Stellar Cartography
Political Party
The Populists give me the following bonuses...
Abilities
All this with my natural gives my race the following abilities...
- Economics +10%
- Morale +20%
- Population Growth +10%
- Social Production +20%
- Military Production +10%
- Diplomacy +10%
- Logistics +6%
Economy
I turned down my tax rate to make sure my morale was at 100%. I split my production between Social and Research, so that my first technology would be ready in one turn, and I'd still have the highest social production possible. Here are my settings:
- Tax Rate 20%
- Production Capacity 100%
- Military Rate 0%
- Social Rate 55%
- Research Rate 45%
- Espionage Spending (max)
This is how it translates into bc/wk:
Income (Total 15bc)
Expenses (Total 45bc)
- Social 13bc
- Research 14bc
- Colony Maintenance 13bc
- Bonus Production/Research 2bc
- Espionage 3bc
My Empire
So far I have my homeworld of Toria, and the newly colonized Toria IV. I filled up my colony ship to the max before colonizing the second world. I haven't rush-built any improvements, but I queued up some buildings on Toria, and left Toria IV's build queue empty to see if bonuses only apply when production is in use. Here are the details of the planets...
Toria
Improvements
-
Civilization Capital (24 production, 24 research, 16 food, 40% morale, 30% influence)
-
Starport (1bc maintenance)
Population
Planetary Bonuses
Production
- Military = 0
- Social = 15
- Research = 12
Finances
- Income 13bc
- Spending 24bc
- Maintenance 1bc
Toria IV
Improvements
- Initial Colony (16 production, 10 research, 6 food, 5% morale, 12bc maintenance)
Population
Production
- Military = 8 (from unused social production)
- Social = 8 (unused)
- Research = 4
Finances
- Income 2bc
- Spending 16bc
- Maintenance 12bc
Questions
Ok, Toria's spending is 24bc. I'm assuming this works out at 24 production * 0.55% (13.2bc) + 24 research * 0.45% (10.8bc). So obviously bonuses to production don't cost anything (or the social production cost would increase by 20%, and the research cost would increase by 10%). So the question is, how come Toria IV's spending is 16bc? It produces 16 production * 0.55% (8.8bc) plus 10 research * 0.45% (4.5bc) is 13.3bc. where does the extra come from?
Toria's social production is 15. My social production bonus is 20%, my social production rate is 55%, and my total production capacity is 24. How does it arrive at 15 in total? 24 * 0.55 = 13.2. 120% of 13.2 is 15.84. Wouldn't that round up to 16?
Likewise, Toria IV's social production is 8 (unused). 16 production * 0.55 = 8.8 - I'm unsure if the social production bonus is appllied if the build queue is empty. Now that I think about it, does this mean that fractions are dropped?
Toria's research is 12. 24 research * 0.45 = 10.8. If I add another 10% of that for the planetary research bonus, that still only leaves me with 11.88. So, if it drops fractions, shouldn't the research output equal 11?
Toria IV's research is 4. 10 research * 0.45 = 4.5, which would either round up to 5, or if the fractions are dropped, round down to 4.
Anyone have any idea what I'm missing here? The numbers don't seem to make sense. Are there any hidden variables that I'm not aware of? Just how are these values arrived at?
This is on turn 0 by the way, so I have no starbases, mining colonies, or anything like that.