This may seem a little strange to ask or observe about but --
Sometimes when the game itself determines a Victory condition is near,
i'd like to be able to delay or "prevent" it from happening as i wish.
Presuming all setup options were used, a diplomacy set of Alliances can
get you that much also, and be simply switched off with a simple treaty
cancellation. Game goes on.
Now, the code would need to be alter for that kind of stuff but i also
wonder if anyone has ever develop a sort of strategy to DO it
indirectly.
Considering Influence is an evergrowing number once techs crank out
additional percentages... it boggles my mind that a totally awesome
reach for a Techno-Victory (along with the entire tech-free done) can't
become a reality unless someone is smart enough to evaluate what to do
exactly; Demolish buildings, abandon assets, give up planets to other
players, de-militarize space, etc ???
Thus my request to expert players here... gimme the low-down truth
about managing tactics necessary to switch off any Victory -*-within-*-
any given type of games, to keep on playing until i set fit or not.
- Zyxpsilon.