I'm curious as to how people are constructing their fleets given all the new options in TA, and what names they're using for different roles.
For me, I refer to my ship classes by the following:
Fighter - Tiny hull, without any hull boosts. I rarely use them, as they're fairly ineffective.
Medium Fighter - Tiny hulls, with hull boosts. Surprisingly effective for their size, as a single HP boost can nearly double their HP to heavy fighter level!
Heavy Fighter - Small hulls without hull boosts, mainly produced as a cheap fighting force.
Corvettes - Small hulls with HP boosting
Frigate - Unboosted medium hulls
Cruiser - Medium hulls with HP boosts, typically as expensive as battleships!
Command ship - Any ship with fleet enhancing modules on it that also sports a reasonable array of weapons, defenses, or HP boosts, yet not enough to turn it into a priority target. These are assigned one per fleet. Medium hull or higher.
I don't use any hull sizes past that, surprisingly... my games so far haven't gone long enough!
I've rarely has an opportunity to use the fleet boosting techs, unfortunately. They're too hard to research! I haven't experimented with putting engines on certain ship classes, either. I do like the stellar defense modules, though... on the larger hulls, there's absolutely no excuse not to use one if you have it, as they have no sizemod!
What has everyone else tried?