Yellow-Orange-Red cue boxes are presently showing us extra terrain "quality tiles" which get to a green status once the necessary tech is obtained and the upgrade(s) applied.
Mod-wise, i just want some MORE.
Lemme explain;
- I do understand the terrain-schemas and planet definitions xmls can be altered to tap into the basic raw file references by scaling the grey pixels according to altitude ratios & regionlike gaps (equatorial, artic, etc).
- The tiles content are then estimated for a maxed percentage that defines its final code type; Prairies/green, Ocean/inhabitable, etc.
What i would really want to create (and, in fact, the X-Worlds mod does have the images for these already) are those...
1) Coastals, Beaches, Reefs, Arctic, Toxic, Volcanic, Abyss... and so on.
2) BUT, which can be detected by the code and be given for examples; a blue/cuebox for half-ocean/half-ground, and a magenta/poisonous for volcanics, etc.
3) Dependant on an extra-terraforming tech node similar or beside the actual colonization two-steps Biggy-Fives.
4) Displayable on planet surfaces, provided the exact configuration has been made valid through the supplemental new schemas.
So, is the above possible (either by personal mod work or, even by coding such features in any further compiled genuine versions of ex;GC/DA-1.95a?) or, am i swinging a thought into the wind?
- Zyxpsilon.