Couple TA Beta 4 bugs
from
GalCiv2 Forums
Playing the Korx if that matters. New Beta 4.
1) I've noticed that in the diplomacy screen when you click on money it doesn't always pull up a green amount that the AI will accept. About 50-50 so far. A bit annoying but not a game breaker.
2) And this is a biggy. In the diplomacy the indications that a tech is unique tech (the *) is gone and the racial logo when looking at a unique tech by right clicking is also gone. I've also found that races are trading around unique techs that I don't believe were tradable before. Arceans had Slave Pits (not sure if that was tradable before) but more weird is a minor had Weather Control (which I'm pretty positive isn't tradable). So it looks like some old tech code got merged into beta 4 perhaps.
On to play some more, will report any more things as I come across them.
1) I've noticed that in the diplomacy screen when you click on money it doesn't always pull up a green amount that the AI will accept. About 50-50 so far. A bit annoying but not a game breaker.
2) And this is a biggy. In the diplomacy the indications that a tech is unique tech (the *) is gone and the racial logo when looking at a unique tech by right clicking is also gone. I've also found that races are trading around unique techs that I don't believe were tradable before. Arceans had Slave Pits (not sure if that was tradable before) but more weird is a minor had Weather Control (which I'm pretty positive isn't tradable). So it looks like some old tech code got merged into beta 4 perhaps.
On to play some more, will report any more things as I come across them.