on one of the the last TA games i set up, i intentionall set habitable planets to uncommon but overall planets to abundant. i wanted to try using terror stars to get lots of asteroid mining bases and create an industrial epicenter for warship production.
the first three or four systems worked for this perfectly, but when i got to the next star system, the new asteroid belts would disappear after the star explosion animation had completed.
i'd quicksaved right before blowing the star up (i had a colony in a nearby system, and was worried it might be affected). re-loading, and fully quitting the game and re-loading: neither had an effect.
is this a bug, or is there some kind of intentional limit on total number of asteroid belts you can have on a map?