Code: xml
- <InvTactic InternalName="MiniSoldiers">
- <DisplayName>Mini-Soldiers</DisplayName>
- <Description>Through the miracle of advanced artificial intelligence, we are now able to send smart robots onto the battlefield. These fighters pack quite a punch, but can still be taken out with relative ease and are fairly expensive to produce. They are also slightly reckless when it comes to close quarters fighting, so some improvement loss is to be expected.</Description>
- <Tech_Requirement>Shock Troops</Tech_Requirement>
- <Image>Tactics_Bots</Image>
- <Cost>500</Cost>
- <LuckFactor>60</LuckFactor>
- <PreRequirement>0</PreRequirement>
- <PreReqValue>0</PreReqValue>
- <BonusType>1</BonusType>
- <BonusValueMin>40</BonusValueMin>
- <BonusValueMax>70</BonusValueMax>
- <PlanetQualityPenaltyMin>0</PlanetQualityPenaltyMin>
- <PlanetQualityPenaltyMax>0</PlanetQualityPenaltyMax>
- <InfluencePenaltyMin>0</InfluencePenaltyMin>
- <InfluencePenaltyMax>0</InfluencePenaltyMax>
- <ImprovementPenaltyMin>5</ImprovementPenaltyMin>
- <ImprovementPenaltyMax>10</ImprovementPenaltyMax>
- </InvTactic>
Straight from the InvTactics.xml file in the GalCiv2\Twilight\Data\English folder. Only one tech requirement listed: Shock Troops. There is only one tech requirement listed for all the Invasion Tactics, and they are the same techs they have been since DL (other than Traditional/Information Warfare, which technically required Planetary Invasion before hand anyway).
Unless they have some hard-coded requirement going on (which, I admit, is possible, but that is something they would have noted in the Change Logs... I would hope anyway), then the only way to get Mini Soldiers is to get the tech with the internal name "Shock Troops", which is not present in the Yor tech tree.
Regardless of any hard-coding that
might be going on, I
highly doubt it was intentional for me to have access to ALL Invasion Tactics
except Mass Drivers with JUST the Planetary Invasion tech researched as the Yor. Especially when Core Detonation, Mini-Soliders, or Tidal Disruption aren't listed as being unlocked by ANY tech in the Yor tech tree.
Note, however, that I did
not have Mass Drivers as an invasion choice. That Invasion Tactic
is listed as being unlocked by a tech in the Yor's tech tree, Planetary Bombardment, and I did not have this tech. Hence, my conclusion that if an Invasion Tactic is it your tech tree, then you'll properly gain access to it when you research the proper tech. Otherwise, you'll have access to it from the beginning (though, technically, only when you research Planetary Invasion).
I will say that I sincerely hope there isn't any hard-coding going on here with the Invasion Tactics. In games that are highly and easily mod-able like GalCiv2, it just irks me to see things that modders can't change... I can understand WHY these abilities are hardcoded this way, but that still doesn't stop it from bothering me on some level.