Whoa, again!

(I know I'm going to hate myself tomorrow for reporting this for nerfing...)

TA beta 2 build.

Set up a race (any race) with as few Research bonuses as possible. This will be 0 for the Drengin, Korath, and Arceans; +10% for planet rings for Torians and Yor; and +10% for inherent racial ability for Terrans.

Generate a game. On the economics screen and set the sliders for 100% production, going into 100% research.

Now go look at the home planet output.
Drengin, Korath, and Arceans will be at 24 - exactly what the Civ Capital base research capacity is.
Torians, Yor, and Terrans will be at 27 - Well, that seems OK, Stardock is giving us a tiny benny by rounding the fraction up, probably.

Now for the sleight of hand.

This time set each race for the maximum research bonuses you can in the game setup. Max racial ability, and Technologists political party.
That will be +40% for the Drengin, Korath, and Arceans; and +50% for the Torians, Yor, and Terrans.

Again set the economy sliders for max reseach output.

NOW. The math of (Capital base research {24} )*(100% + max bonus) indicates that:
the 40% races, Drengin, Korath, and Arceans, should output ~34 tps, if you round the last fraction up;
the 50% races, Torians, Yor, and Terrans, should output exactly 36 tps.

In DA 1.80e/f, that is exactly what happens. Those are the output numbers for these tests.

However, in TA beta 2:
the '40% races' produce 38 tps; and
the '50% races' produce 43 tps.

I have not been able to account for derivation of the extra points, either as an overlooked bonus, or as a consistent mathematical error. The extra points do not equate to applying the bonus twice, nor to applying the bonus to itself, nor to any similar factor I have thought of.

For what it is worth, he amount of manufacturing points produced by focusing off of research efforts appears to be correct, regardless of the extra points.
That is, if you focus off of the 'no research bonus' base amount of 24 tps, you lose 25% - 6 tps - and you produce 4 mps, with 33% wastage. Though Cari didn't precisely specify what the newly added wastage factor was in her Change Log note, this seems reasonable and in line with her implication.
If you focus off of the highly bonused research output, you still get 4 mps, which is in line with how focus works in DL and TA, adjusted for the new wastage factor.

So...have at it, Critter. This one looks like one of your kind of mysteries.


Oh, and please understand; if you just want to tell us it is a new feature giving a research benny at the start of the game, I'll take it without another word.

drrider
2,641 views 3 replies
Reply #1 Top
phew, for a moment there i was worried you got 3 Precursor Libraries at the start
Reply #2 Top
Depending on where there are opportunities for rounding errors, there may be a pattern:

Ro = research output
Rb = research bonus
Br = base research

The formula that works in DA supposedly is:

Ro = Br * (1 + (Rb / 100))


The formula that produces the number in TA (both with AND without boni selected) could be:

Ro = Br * (1 + (1 + (Rb / 100)) * (Rb / 100))

For the "No Research" it gives (rounded up) 24 and 27.
For the "Max Research" it gives (rounded up) 38 and 42. However, if there is even the slightest ADDITIONAL rounding up error, the "Max Research" would jump to 43. (the factor of 1.75 is the border, some datatypes like float can be inaccurate, especially if the formula itself is bugged.)

It seems that indeed, the bonus is somehow used twice.
Reply #3 Top
phew, for a moment there i was worried you got 3 Precursor Libraries at the start
End of quote


Actually, I did once, but the set up was strictly cakewalk, no abilities, start conditions testing, so it was unplayable. That was before Cari nerfed it.

drrider