and frankly, very few people actually want to play gigantic or immense maps on a regular basis, especially during beta testing when we need quick games.
This is the biggest problem. How can you test a game properly on small maps. How can you tell how the game will handle 10's of thousands of ships. In beta you should try to put as much stress on the game as poossible 900 plantes 100k ships. Keep bringing up civilization manger,domestic stat screens and so on.
It's something that's out of whack right now, and needs addressed, unless your point is the devs should simply remove any maps smaller than Gigantic from the game so no one experiences this...in which case you're a very silly person.
Medium maps and smaller are good for learning the game mechanics. Yes the medium maps are good to use to see small glitches and bugs, ie mining bases not showing up techs missing etc.
Or they should just get rid of the large maps cause the whole game is geared toward the smaller maps now people complain stuff is to strong, ie Man cap. Used to be 100% now 33%, Eco cap used to be 100% now 50% and so on...
yes I agree tourism is carzy on the smaller maps. As of now I am playing immense suicidal begining 3rd year got over 60 planets my eco is 990k tourism 600k and I got 3 influence starbases still ruinning a small deficit.