I've just played a beta game on suicidal - my first one for TA - and it was too easy: I had no financial problems at all: I played as the Arceans (influential version) and made a true RUSH for empty space. I followed the normal colony rush with an empty space space station rush. I also built the restaurant. I got so much money from tourism that I NEVER ever built an economic building (except the economic capital) or a single freighter.
I did pump up my influence resource for even more money.
After I had secured my position and built my first fleets to hold off the others - the game got boring because I could go around rush-buying things or upgrading all of my ships at once.
I would appreciate it, if you tuned down tourism from tenfold to maybe five-fold. Thank you!